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Addon API

51,119 entries
Structure AnimaDiversionFrameInfo[table]AnimaDiversionInfoAnimaDiversionFrameMixin:AddBolsterEffectToGem(gem, effectID, overlay)[ui code]Blizzard_AnimaDiversionUIAnimaDiversionFrameMixin:AddStandardDataProviders()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionFrameMixin:CanReinforceNode()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionFrameMixin:ClearExclusiveSelectionNode()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionFrameMixin:HasAvailableNode()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionFrameMixin:OnEvent(event, ...)[ui code]Blizzard_AnimaDiversionUIAnimaDiversionFrameMixin:OnHide()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionFrameMixin:OnLoad()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionFrameMixin:OnShow()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionFrameMixin:SetExclusiveSelectionNode(node)[ui code]Blizzard_AnimaDiversionUIAnimaDiversionFrameMixin:SetupBolsterGem(index, isNew)[ui code]Blizzard_AnimaDiversionUIAnimaDiversionFrameMixin:SetupBolsterProgressBar()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionFrameMixin:SetupCurrencyFrame()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionFrameMixin:SetupTextureKits(frame, regions)[ui code]Blizzard_AnimaDiversionUIAnimaDiversionFrameMixin:StopGemsFullSound()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionFrameMixin:TryShow(frameInfo)[ui code]Blizzard_AnimaDiversionUIAnimaDiversionFrameMixin:UpdateTutorialTips()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionFrame_LoadUI()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionModelScenePinMixin:OnLoad()[ui code]Blizzard_AnimaDiversionUIStructure AnimaDiversionNodeInfo[table]AnimaDiversionInfoEnumeration AnimaDiversionNodeState[table]AnimaDiversionInfoAnimaDiversionPinMixin:HaveEnoughAnimaToActivate()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionPinMixin:IsConnected()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionPinMixin:OnClick(button)[ui code]Blizzard_AnimaDiversionUIAnimaDiversionPinMixin:OnLoad()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionPinMixin:OnMouseEnter()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionPinMixin:OnMouseLeave()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionPinMixin:RefreshTooltip()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionPinMixin:SetReinforceState(reinforce, permanent)[ui code]Blizzard_AnimaDiversionUIAnimaDiversionPinMixin:SetSelectedState(selected, leaveOtherSelections)[ui code]Blizzard_AnimaDiversionUIAnimaDiversionPinMixin:SetVisualState(state)[ui code]Blizzard_AnimaDiversionUIAnimaDiversionPinMixin:SetupNode()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionPinMixin:SetupOrigin()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionUtil.IsAnyNodeActive()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionUtil.IsNodeActive(nodeState)[ui code]Blizzard_AnimaDiversionUIAnimaDiversion_WorldQuestDataProviderMixin:GetPinTemplate()[ui code]Blizzard_AnimaDiversionUIAnimaDiversion_WorldQuestPinMixin:OnLoad()[ui code]Blizzard_AnimaDiversionUIAnimaNodeReinforceButtonMixin:OnClick()[ui code]Blizzard_AnimaDiversionUIAnimaNodeReinforceButtonMixin:OnEnter()[ui code]Blizzard_AnimaDiversionUIAnimaNodeReinforceButtonMixin:OnLeave()[ui code]Blizzard_AnimaDiversionUIAnimateWhileShownMixin:PlayAnims()[ui code]Blizzard_SharedXMLAnimateWhileShownMixin:StopAnims()[ui code]Blizzard_SharedXMLAnimatedHealthLossMixin:BeginAnimation(value)[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:CancelAnimation()[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:GetHealthLossAnimationData(currentHealth, previousHealth)[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:OnLoad()[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:PostponeStartTime()[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:SetDuration(duration)[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:SetPauseDelay(delay)[ui code]Blizzard_UnitFrame

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.