>wowhelm_
~/forever/addon-api

Addon API

42 entries
C_HousingCustomizeMode.ApplyDyeToSelectedDecor(dyeSlotID, dyeColorID?)[function]HousingCustomizeModeUIC_HousingCustomizeMode.ApplyPetToSelectedDecor(petID?, petBehavior)[function]HousingCustomizeModeUIC_HousingCustomizeMode.ApplyThemeToRoom(themeSetID)[function]HousingCustomizeModeUIC_HousingCustomizeMode.ApplyThemeToSelectedRoomComponent(themeSetID)[function]HousingCustomizeModeUIC_HousingCustomizeMode.ApplyWallpaperToAllWalls(roomComponentTextureRecID)[function]HousingCustomizeModeUIC_HousingCustomizeMode.ApplyWallpaperToSelectedRoomComponent(roomComponentTextureRecID)[function]HousingCustomizeModeUIC_HousingCustomizeMode.CancelActiveEditing()[function]HousingCustomizeModeUIC_HousingCustomizeMode.ClearDyesForSelectedDecor()[function]HousingCustomizeModeUIC_HousingCustomizeMode.ClearTargetRoomComponent()[function]HousingCustomizeModeUIC_HousingCustomizeMode.CommitDyesForSelectedDecor() : hasChanges[function]HousingCustomizeModeUIC_HousingCustomizeMode.GetHoveredDecorInfo() : info[function]HousingCustomizeModeUIC_HousingCustomizeMode.GetHoveredRoomComponentInfo() : info[function]HousingCustomizeModeUIC_HousingCustomizeMode.GetNumDyesToRemoveOnSelectedDecor() : numDyesToRemove[function]HousingCustomizeModeUIC_HousingCustomizeMode.GetNumDyesToSpendOnSelectedDecor() : numDyesToSpend[function]HousingCustomizeModeUIC_HousingCustomizeMode.GetPreviewDyesOnSelectedDecor() : previewDyes[function]HousingCustomizeModeUIC_HousingCustomizeMode.GetRecentlyUsedDyes() : recentDyes[function]HousingCustomizeModeUIC_HousingCustomizeMode.GetRecentlyUsedThemeSets() : recentThemeSets[function]HousingCustomizeModeUIC_HousingCustomizeMode.GetRecentlyUsedWallpapers() : recentWallpapers[function]HousingCustomizeModeUIC_HousingCustomizeMode.GetSelectedDecorInfo() : info[function]HousingCustomizeModeUIC_HousingCustomizeMode.GetSelectedDecorPetInfo() : petID, petBehavior[function]HousingCustomizeModeUIC_HousingCustomizeMode.GetSelectedRoomComponentInfo() : info[function]HousingCustomizeModeUIC_HousingCustomizeMode.GetThemeSetInfo(themeSetID) : name[function]HousingCustomizeModeUIC_HousingCustomizeMode.GetWallpapersForRoomComponentType(type) : availableWallpapers[function]HousingCustomizeModeUIC_HousingCustomizeMode.IsDecorSelected() : hasSelectedDecor[function]HousingCustomizeModeUIC_HousingCustomizeMode.IsHouseExteriorDoorHovered() : isHouseExteriorDoorHovered[function]HousingCustomizeModeUIC_HousingCustomizeMode.IsHoveringDecor() : isHoveringDecor[function]HousingCustomizeModeUIC_HousingCustomizeMode.IsHoveringRoomComponent() : isHovering[function]HousingCustomizeModeUIC_HousingCustomizeMode.IsRoomComponentSelected() : hasSelectedComponent[function]HousingCustomizeModeUIC_HousingCustomizeMode.RoomComponentSupportsVariant(componentID, variant) : variantSupported[function]HousingCustomizeModeUIC_HousingCustomizeMode.RoomConnectionSupportsDoorType(roomGUID, componentID, newDoortype) : doorTypeSupported[function]HousingCustomizeModeUIC_HousingCustomizeMode.SetRoomComponentCeilingType(roomGUID, componentID, ceilingType)[function]HousingCustomizeModeUIC_HousingCustomizeMode.SetRoomComponentDoorType(roomGUID, componentID, newDoortype)[function]HousingCustomizeModeUIHOUSING_CUSTOMIZE_MODE_HOVERED_TARGET_CHANGED: hasHoveredTarget, targetType[event]HousingCustomizeModeUIHOUSING_CUSTOMIZE_MODE_SELECTED_TARGET_CHANGED: hasSelectedTarget, targetType[event]HousingCustomizeModeUIHOUSING_DECOR_CUSTOMIZATION_CHANGED: decorGUID[event]HousingCustomizeModeUIHOUSING_DECOR_DYE_FAILURE: decorGUID, housingResult[event]HousingCustomizeModeUIHOUSING_ROOM_COMPONENT_CUSTOMIZATION_CHANGED: roomGUID, componentID[event]HousingCustomizeModeUIHOUSING_ROOM_COMPONENT_CUSTOMIZATION_CHANGE_FAILED: roomGUID, componentID, housingResult[event]HousingCustomizeModeUIEnumeration HousingCustomizeModeTargetType[table]HousingCustomizeModeUIStructure HousingRoomComponentInstanceInfo[table]HousingCustomizeModeUIStructure PreviewDyeSlotInfo[table]HousingCustomizeModeUIStructure RoomComponentWallpaper[table]HousingCustomizeModeUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.