~/forever/addon-api
Addon API
Structure AdvancedFilterOptionsStructure BestDungeonScoreMapInfoC_LFGList.CanActiveEntryUseAutoAccept() : canUseAutoAcceptC_LFGList.CanCreateQuestGroup(questID) : canCreateC_LFGList.CanCreateScenarioGroup(scenarioID) : canCreateC_LFGList.ClearApplicationTextFields()C_LFGList.ClearCreationTextFields()C_LFGList.ClearSearchTextFields()C_LFGList.ConfirmCensoredActiveEntry()C_LFGList.CopyActiveEntryInfoToCreationFields()C_LFGList.CreateListing(createData) : successC_LFGList.CreateScenarioListing(activityID, itemLevel, autoAccept, privateGroup, scenarioID) : canCreateC_LFGList.DoesCensoredTextMatch(name, comment) : isMatchC_LFGList.DoesEntryTitleMatchPrebuiltTitle(activityID, groupID, playstyle?, generalPlaystyle?) : matchesC_LFGList.GetActiveEntryInfo() : entryDataC_LFGList.GetActivityFullName(activityID, questID?, showWarmode?) : fullNameC_LFGList.GetActivityGroupInfo(groupID) : name, orderIndexC_LFGList.GetActivityInfoTable(activityID, questID?, showWarmode?) : activityInfoC_LFGList.GetAdvancedFilter() : optionsC_LFGList.GetApplicantBestDungeonScore(localID, applicantIndex) : bestDungeonScoreForListingC_LFGList.GetApplicantDungeonScoreForListing(localID, applicantIndex, activityID) : bestDungeonScoreForListingC_LFGList.GetApplicantInfo(applicantID) : applicantDataC_LFGList.GetApplicantPvpRatingInfoForListing(localID, applicantIndex, activityID) : pvpRatingInfoC_LFGList.GetAvailableActivityGroups(categoryID, filter) : activityIDsC_LFGList.GetFilteredSearchResults() : totalResultsFound, filteredResultsC_LFGList.GetGroupLeaverCountsByRole() : tankLeavers, healerLeavers, damageLeaversC_LFGList.GetKeystoneForActivity(activityID) : levelC_LFGList.GetLfgCategoryInfo(categoryID) : categoryDataC_LFGList.GetOwnedKeystoneActivityAndGroupAndLevel(getTimewalking) : activityID, groupID, keystoneLevelC_LFGList.GetPlaystyleString(playstyle, generalPlaystyle, activityInfo) : playstyleStringC_LFGList.GetPremadeGroupFinderStyle() : styleC_LFGList.GetSearchResultInfo(searchResultID) : searchResultDataC_LFGList.GetSearchResultLeaderInfo(searchResultID) : leaderInfoC_LFGList.GetSearchResultPlayerInfo(searchResultID, memberIndex) : playerInfoC_LFGList.GetSearchResults() : totalResultsFound, resultsC_LFGList.HasActiveEntryInfo() : hasActiveEntryInfoC_LFGList.HasSearchResultInfo(searchResultID) : hasSearchResultInfoC_LFGList.IsCensoredActiveEntryUnresolved() : isUnresolvedC_LFGList.IsPlayerAuthenticatedForLFG(activityCategoryID?) : isAuthenticatedC_LFGList.IsPlayerValidForEndgameFieldEdits() : isValidC_LFGList.IsPremadeGroupFinderEnabled() : enabledC_LFGList.ListingUsesEndgameEditRestrictions(activityID) : isEndgameListingC_LFGList.ReportGroupAsAdvertisement(searchResultID)C_LFGList.RevealCensoredActiveEntry()C_LFGList.RevealCensoredSearchResult(searchResultID)C_LFGList.SaveAdvancedFilter(options)C_LFGList.Search(categoryID, filter, preferredFilters, languageFilter?, searchCrossFactionListings?, advancedFilter?, activityIDsFilter?)C_LFGList.SetEntryTitle(activityID, groupID, playstyle?, generalPlaystyle?)C_LFGList.SetSearchToActivity(activityID)C_LFGList.SetSearchToQuestID(questID)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.