~/forever/addon-api
Addon API
ClassNameplateAlternatePowerBarBaseMixin:AttachBarToUnitUI()ClassNameplateAlternatePowerBarBaseMixin:Initialize()ClassNameplateAlternatePowerBarBaseMixin:OnOptionsUpdated()ClassNameplateAlternatePowerBarBaseMixin:OnShow()ClassNameplateAlternatePowerBarBaseMixin:OnSizeChanged()ClassNameplateAlternatePowerBarBaseMixin:RemoveBarFromUnitUI()ClassNameplateAlternatePowerBarBaseMixin:UpdateArt()ClassNameplateBar:GetUnit()ClassNameplateBar:HideNameplateBar()ClassNameplateBar:MatchesClass()ClassNameplateBar:MatchesSpec()ClassNameplateBar:OnEvent(event, ...)ClassNameplateBar:OnLoad()ClassNameplateBar:OnOptionsUpdated()ClassNameplateBar:OnShow()ClassNameplateBar:OnSizeChanged()ClassNameplateBar:Setup()ClassNameplateBar:ShowNameplateBar()ClassNameplateBar:TurnOff(frame, texture, toAlpha)ClassNameplateBar:TurnOn(frame, texture, toAlpha)ClassNameplateBar:UpdateMaxPower()ClassNameplateBar:UpdatePower()ClassNameplateBar:UpdatePredictedPowerCost(queryCurrentCastingInfo)ClassNameplateBarAlternatePowerMixin:Initialize()ClassNameplateBarBrewmasterMonk:Initialize()ClassNameplateBarDeathKnight:OnEvent(event, ...)ClassNameplateBarDeathKnight:OnLoad()ClassNameplateBarDracthyr:OnLoad()ClassNameplateBarDracthyr:Setup()ClassNameplateBarDracthyr:SetupDracthyr()ClassNameplateBarDracthyr:UpdateMaxPower()ClassNameplateBarDracthyr:UpdatePower()ClassNameplateBarFeralDruid:OnEvent(event, ...)ClassNameplateBarFeralDruid:OnLoad()ClassNameplateBarFeralDruid:Setup()ClassNameplateBarFeralDruid:ShouldShowBar()ClassNameplateBarFeralDruid:UpdateMaxPower()ClassNameplateBarFeralDruid:UpdatePower()ClassNameplateBarMage:OnEvent(event, ...)ClassNameplateBarMage:OnLoad()ClassNameplateBarMage:Setup()ClassNameplateBarMage:UpdateMaxPower()ClassNameplateBarMage:UpdatePower()ClassNameplateBarPaladin:OnEvent(event, ...)ClassNameplateBarPaladin:OnLoad()ClassNameplateBarPaladin:Setup()ClassNameplateBarPaladin:UpdateMaxPower()ClassNameplateBarPaladin:UpdatePower()ClassNameplateBarRogue:OnEvent(event, ...)ClassNameplateBarRogue:OnLoad()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.