~/forever/addon-api
Addon API
C_HousingLayout.AnyRoomsOnFloor(floor) : anyRoomsC_HousingLayout.CanSetViewedFloor(floor) : canSetC_HousingLayout.CancelActiveLayoutEditing()C_HousingLayout.ConfirmStairChoice(choice?)C_HousingLayout.DeselectFloorplan()C_HousingLayout.DeselectRoomOrDoor()C_HousingLayout.GetBaseRoomFloor() : floorC_HousingLayout.GetHighestOccupiedFloorIndex() : highestFloorIndexC_HousingLayout.GetLowestOccupiedFloorIndex() : lowestFloorIndexC_HousingLayout.GetNumActiveRooms() : numRoomsC_HousingLayout.GetRoomPlacementBudget() : placementBudgetC_HousingLayout.GetRoomPlayerIsIn() : roomGUIDC_HousingLayout.GetSelectedBlueprintFloorplan() : roomID, shareCodeC_HousingLayout.GetSelectedDoor() : selectedDoorComponentID, roomGUIDC_HousingLayout.GetSelectedFloorplan() : roomIDC_HousingLayout.GetSelectedRoom() : roomGUIDC_HousingLayout.GetSelectedStairwellRoomCount() : stairwellRoomCountC_HousingLayout.GetSpentPlacementBudget() : spentPlacementBudgetC_HousingLayout.GetViewedFloor() : floorC_HousingLayout.HasAnySelections() : hasAnySelectionsC_HousingLayout.HasRoomPlacementBudget() : hasBudgetC_HousingLayout.HasSelectedBlueprintFloorplan() : hasSelectedBlueprintFloorplanC_HousingLayout.HasSelectedDoor() : hasSelectedDoorC_HousingLayout.HasSelectedFloorplan() : hasSelectedFloorplanC_HousingLayout.HasSelectedRoom() : hasSelectedRoomC_HousingLayout.HasStairs(roomRecordID) : hasStairsC_HousingLayout.HasValidConnection(roomGUID, componentID, roomId) : canPlaceC_HousingLayout.IsBaseRoom(roomGUID) : isBaseRoomC_HousingLayout.IsDraggingRoom() : isDragging, isAccessibleDragC_HousingLayout.MoveDraggedRoom(sourceDoorIndex, destRoom, destDoorIndex)C_HousingLayout.MoveLayoutCamera(direction, isPressed)C_HousingLayout.RemoveRoom(roomGUID)C_HousingLayout.RoomHasStairs(roomGUID) : hasStairsC_HousingLayout.RotateFocusedRoom(isLeft)C_HousingLayout.RotateRoom(roomGUID, isLeft)C_HousingLayout.SelectFloorplan(roomID)C_HousingLayout.SetViewedFloor(floor)C_HousingLayout.StartDrag()C_HousingLayout.StopDrag()C_HousingLayout.StopDraggingRoom()C_HousingLayout.ZoomLayoutCamera(zoomIn) : zoomChangedHOUSING_LAYOUT_DOOR_SELECTED: roomGUID, componentIDHOUSING_LAYOUT_DOOR_SELECTION_CHANGED: hasSelectionHOUSING_LAYOUT_DRAG_TARGET_CHANGED: isDraggingRoomHOUSING_LAYOUT_FLOORPLAN_SELECTION_CHANGED: hasSelection, roomID, blueprintShareCode?HOUSING_LAYOUT_OCCUPIED_FLOOR_RANGE_CHANGED: lowestFloor, highestFloorHOUSING_LAYOUT_PIN_FRAMES_RELEASEDHOUSING_LAYOUT_PIN_FRAME_ADDED: pinFrameHOUSING_LAYOUT_PIN_FRAME_RELEASED: pinFrameHOUSING_LAYOUT_ROOM_COMPONENT_THEME_SET_CHANGED: roomGUID, componentID, newThemeSet, resultDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.