~/forever/addon-api
Addon API
ArenaEnemyFramesContainerMixin:Update()ArenaEnemyFramesContainerMixin:UpdateShownState()ArenaEnemyMatchFrameMixin:GetPetFrame()ArenaEnemyMatchFrameMixin:OnEvent(event, unit, ...)ArenaEnemyMatchFrameMixin:OnHide()ArenaEnemyMatchFrameMixin:OnLoad()ArenaEnemyMatchFrameMixin:OnShow()ArenaEnemyMatchFrameMixin:SetMysteryPlayer()ArenaEnemyMatchFrameMixin:UpdateCrowdControl()ArenaEnemyMatchFrameMixin:UpdatePet()ArenaEnemyMatchFrameMixin:UpdatePlayer()ArenaEnemyMatchFrameMixin:UpdateShownState()ArenaEnemyMatchFramesContainerMixin:CheckEffectiveEnableState(cvarUpdate)ArenaEnemyMatchFramesContainerMixin:Disable()ArenaEnemyMatchFramesContainerMixin:Enable()ArenaEnemyMatchFramesContainerMixin:GetBestAnchorUnitFrameForOppponent(opponentNumber)ArenaEnemyMatchFramesContainerMixin:OnEvent(event, ...)ArenaEnemyMatchFramesContainerMixin:OnHide()ArenaEnemyMatchFramesContainerMixin:OnLoad()ArenaEnemyMatchFramesContainerMixin:OnShow()ArenaEnemyMatchFramesContainerMixin:ResetCrowdControlCooldownData()ArenaEnemyPetFrameMixin:OnEvent(event, ...)ArenaEnemyPetFrameMixin:OnHide()ArenaEnemyPetFrameMixin:OnLoad()ArenaEnemyPetFrameMixin:OnShow()ArenaEnemyPetFrameMixin:Update()ArenaEnemyPrepFrameMixin:OnHide()ArenaEnemyPrepFrameMixin:OnShow()ArenaEnemyPrepFramesContainerMixin:GetBestAnchorUnitFrameForOppponent(opponentNumber)ArenaEnemyPrepFramesContainerMixin:OnEvent(event, ...)ArenaEnemyPrepFramesContainerMixin:OnHide()ArenaEnemyPrepFramesContainerMixin:OnLoad()ArenaEnemyPrepFramesContainerMixin:OnShow()ArenaEnemyPrepFramesContainerMixin:UpdateFrames()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.