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Addon API

58 entries
GamepadTargetLogicMixin:BeginTargeting(filter)[ui code]Blizzard_GamepadTargetingGamepadTargetLogicMixin:ConsumeModifier()[ui code]Blizzard_GamepadTargetingGamepadTargetLogicMixin:EndTargeting()[ui code]Blizzard_GamepadTargetingGamepadTargetLogicMixin:FlipCamera(down)[ui code]Blizzard_GamepadTargetingGamepadTargetLogicMixin:Init()[ui code]Blizzard_GamepadTargetingGamepadTargetLogicMixin:OnAbilityUsed(unit, _, _, spellId)[ui code]Blizzard_GamepadTargetingGamepadTargetLogicMixin:OnCombatEnter(...)[ui code]Blizzard_GamepadTargetingGamepadTargetLogicMixin:OnCombatExit(...)[ui code]Blizzard_GamepadTargetingGamepadTargetLogicMixin:OnInputModifierStateChanged(_, modifierDown)[ui code]Blizzard_GamepadTargetingGamepadTargetLogicMixin:OnTargetChanged(...)[ui code]Blizzard_GamepadTargetingGamepadTargetLogicMixin:OnTargetModifierCancelled(_, previous)[ui code]Blizzard_GamepadTargetingGamepadTargetLogicMixin:OnTargetModifierChanged(_, active)[ui code]Blizzard_GamepadTargetingGamepadTargetLogicMixin:RegisterEventsForGamepad()[ui code]Blizzard_GamepadTargetingGamepadTargetLogicMixin:TargetNextFriendly()[ui code]Blizzard_GamepadTargetingGamepadTargetLogicMixin:TargetNextHostile()[ui code]Blizzard_GamepadTargetingGamepadTargetLogicMixin:UnflipCamera()[ui code]Blizzard_GamepadTargetingGamepadTargetLogicMixin:UnregisterEventsForGamepad()[ui code]Blizzard_GamepadTargetingGamepadTargetLogicMixin:UpdateCameraZoom(elapsed)[ui code]Blizzard_GamepadTargetingGamepadTargetLogicMixin:UpdateSoftTargetInteract()[ui code]Blizzard_GamepadTargetingGamepadTargetLogicMixin:ZoomCamera(x, y)[ui code]Blizzard_GamepadTargetingGetNextFriendlyRaidTargetMarkerIndex()[ui code]Blizzard_GamepadTargetingGetNextHostileRaidTargetMarkerIndex()[ui code]Blizzard_GamepadTargetingGroupTargeting:CreateHighlight()[ui code]Blizzard_GamepadTargetingGroupTargeting:Init()[ui code]Blizzard_GamepadTargetingGroupTargeting:IsActive()[ui code]Blizzard_GamepadTargetingGroupTargeting:OnEvent(event, ...)[ui code]Blizzard_GamepadTargetingGroupTargeting:OnGroupTargetingChanged(active)[ui code]Blizzard_GamepadTargetingGroupTargeting:OnPlayerSelected()[ui code]Blizzard_GamepadTargetingGroupTargeting:RefreshSmartNavigationPointer()[ui code]Blizzard_GamepadTargetingGroupTargeting:RefreshTargeting()[ui code]Blizzard_GamepadTargetingGroupTargeting:RegisterGroupTargetingStateChanged(callback, owner)[ui code]Blizzard_GamepadTargetingGroupTargeting:SetStartTarget()[ui code]Blizzard_GamepadTargetingGroupTargeting:SetupFooters()[ui code]Blizzard_GamepadTargetingGroupTargeting:StartTargeting(inContainer, extraContainers)[ui code]Blizzard_GamepadTargetingGroupTargeting:StopTargeting()[ui code]Blizzard_GamepadTargetingGroupTargeting:UnregisterGroupTargetingStateChanged(owner)[ui code]Blizzard_GamepadTargetingGroupTargeting:UpdateFooter()[ui code]Blizzard_GamepadTargetingGroupTargeting:UpdateTarget()[ui code]Blizzard_GamepadTargetingRaidTargetingFreeSelectionMixin:CanUseFocusButton()[ui code]Blizzard_GamepadTargetingRaidTargetingFreeSelectionMixin:InitializeGamepad()[ui code]Blizzard_GamepadTargetingRaidTargetingFreeSelectionMixin:OnExitEditMode()[ui code]Blizzard_GamepadTargetingRaidTargetingFreeSelectionMixin:OnGamepadMainMenuShown()[ui code]Blizzard_GamepadTargetingRaidTargetingFreeSelectionMixin:OnHide()[ui code]Blizzard_GamepadTargetingRaidTargetingFreeSelectionMixin:OnLoad()[ui code]Blizzard_GamepadTargetingRaidTargetingFreeSelectionMixin:OnShow()[ui code]Blizzard_GamepadTargetingRaidTargetingFreeSelectionMixin:RegisterForTransitions()[ui code]Blizzard_GamepadTargetingRaidTargetingFreeSelectionMixin:SetActive(inActive)[ui code]Blizzard_GamepadTargetingRaidTargetingFreeSelectionMixin:SetupFooter()[ui code]Blizzard_GamepadTargetingRaidTargetingFreeSelectionMixin:Toggle()[ui code]Blizzard_GamepadTargetingRaidTargetingFreeSelectionMixin:UninitializeGamepad()[ui code]Blizzard_GamepadTargeting

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.