~/forever/addon-api
Addon API
GetLFGLockedDescription(activityID)GetLFGLockedTooltip(activityID)GetLFGStringFromEnum(role)GroupFinderFrameButton_SetEnabled(button, enabled)GroupFinderFrameGroupButton_OnClick(self)GroupFinderFrameGroupButton_OnEnter(self)GroupFinderFrame_EvaluateButtonVisibility(self)GroupFinderFrame_EvaluateHelpTips(self)GroupFinderFrame_GetSelectedIndex(self)GroupFinderFrame_GetSelection(self)GroupFinderFrame_OnEvent(self, event, ...)GroupFinderFrame_OnLoad(self)GroupFinderFrame_OnShow(self)GroupFinderFrame_SelectGroupButton(index)GroupFinderFrame_ShowGroupFrame(frame)GroupFinderFrame_Update(self, frame)IsActivityLockedForCustomText(activityCategoryID, activityID)LFDCheckRolesRestricted(dungeonID, tank, healer, dps)LFDFramePopupRoleCheckButton_OnClick(self)LFDFrameRoleCheckButton_OnClick(self)LFDFrame_DisplayDungeonByID(dungeonID)LFDFrame_OnEvent(self, event, ...)LFDFrame_OnLoad(self)LFDFrame_OnShow(self)LFDGetNumDungeons()LFDPopupCheckRoleSelectionValid(tank, healer, dps)LFDPopupRoleCheckButton_OnEnter(self)LFDQueueCheckRoleSelectionValid(tank, healer, dps)LFDQueueFrameDungeonChoiceEnableButton_OnClick(self, button)LFDQueueFrameDungeonListButton_OnEnter(self)LFDQueueFrameExpandOrCollapseButton_OnClick(self, button)LFDQueueFrameFindGroupButton_Update()LFDQueueFrameFollowerList_InitButton(button, elementData)LFDQueueFrameList_Update()LFDQueueFrameRandomCooldownFrame_OnEvent(self, event, ...)LFDQueueFrameRandomCooldownFrame_OnLoad(self)LFDQueueFrameRandomCooldownFrame_OnUpdate(self, elapsed)LFDQueueFrameRandomCooldownFrame_Update()LFDQueueFrameRandom_UpdateFrame()LFDQueueFrameSpecificList_InitButton(button, elementData)LFDQueueFrame_GetRoles()LFDQueueFrame_Join()LFDQueueFrame_OnHide(self)LFDQueueFrame_OnLoad(self)LFDQueueFrame_OnShow(self)LFDQueueFrame_SetRoles()LFDQueueFrame_SetType(value)LFDQueueFrame_SetTypeFollowerDungeon()LFDQueueFrame_SetTypeInternal(value)LFDQueueFrame_SetTypeRandomDungeon(hideCooldown)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.