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Addon API

25 entries
ColorManager.GetAtlasDataForAuctionHouseItemQuality(quality)[ui code]Blizzard_ColorsColorManager.GetAtlasDataForGarrisonFollowerQuality(quality)[ui code]Blizzard_ColorsColorManager.GetAtlasDataForGarrisonShipyardFollowerQuality(quality)[ui code]Blizzard_ColorsColorManager.GetAtlasDataForLootBorderItemQuality(quality)[ui code]Blizzard_ColorsColorManager.GetAtlasDataForLootJournalSetItemQuality(quality)[ui code]Blizzard_ColorsColorManager.GetAtlasDataForLootUpgradeQuality(quality)[ui code]Blizzard_ColorsColorManager.GetAtlasDataForMawBuff(quality)[ui code]Blizzard_ColorsColorManager.GetAtlasDataForNewItemQuality(quality)[ui code]Blizzard_ColorsColorManager.GetAtlasDataForPlayerChoice(quality)[ui code]Blizzard_ColorsColorManager.GetAtlasDataForProfessionsItemQuality(quality)[ui code]Blizzard_ColorsColorManager.GetAtlasDataForSpellDisplayColor(quality)[ui code]Blizzard_ColorsColorManager.GetAtlasDataForWardrobeSetItemQuality(quality)[ui code]Blizzard_ColorsColorManager.GetColorDataForBagItemQuality(quality)[ui code]Blizzard_ColorsColorManager.GetColorDataForDressUpFrameQuality(quality)[ui code]Blizzard_ColorsColorManager.GetColorDataForFollowerQuality(quality)[ui code]Blizzard_ColorsColorManager.GetColorDataForItemQuality(quality)[ui code]Blizzard_ColorsColorManager.GetColorDataForWorldQuestQuality(quality)[ui code]Blizzard_ColorsColorManager.GetDefaultColorDataForBagItemQuality(quality)[ui code]Blizzard_ColorsColorManager.GetDefaultColorDataForItemQuality(quality)[ui code]Blizzard_ColorsColorManager.GetFormattedStringForItemQuality(text, quality)[ui code]Blizzard_ColorsColorManager.UpdateColorData()[ui code]Blizzard_ColorsColorManager.UpdateColorsForFollowerQuality()[ui code]Blizzard_ColorsColorManager.UpdateColorsForItemQuality()[ui code]Blizzard_ColorsColorManager.UpdateColorsForWorldQuestQuality()[ui code]Blizzard_ColorsGetMaterialTextColors(material)[ui code]Blizzard_Colors

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.