>wowhelm_
~/forever/addon-api

Addon API

43 entries
HousingEventHandlerMixin:Init()[ui code]Blizzard_HousingEventHandlerHousingEventHandlerMixin:OnEditorModeChangeFailed(...)[ui code]Blizzard_HousingEventHandlerHousingEventHandlerMixin:OnEditorModeChanged(...)[ui code]Blizzard_HousingEventHandlerHousingEventHandlerMixin:OnPlotEntered()[ui code]Blizzard_HousingEventHandlerHousingEventHandlerMixin:OnResetHouseFailed(result)[ui code]Blizzard_HousingEventHandlerHousingEventHandlerMixin:OpenCharter(neighborhoodInfo, signatures, numSignaturesRequired)[ui code]Blizzard_HousingEventHandlerHousingEventHandlerMixin:OpenCharterSignatureRequest(neighborhoodInfo)[ui code]Blizzard_HousingEventHandlerHousingEventHandlerMixin:OpenCornerstone()[ui code]Blizzard_HousingEventHandlerHousingEventHandlerMixin:OpenCreateCharterNeighborhoodConfirmation(neighborhoodName, locationName)[ui code]Blizzard_HousingEventHandlerHousingEventHandlerMixin:OpenCreateCharterNeighborhoodUI(locationName)[ui code]Blizzard_HousingEventHandlerHousingEventHandlerMixin:OpenCreateGuildNeighborhoodUI(locationName)[ui code]Blizzard_HousingEventHandlerHousingEventHandlerMixin:ShowHousingItemAcquiredAlert(itemType, itemName, icon)[ui code]Blizzard_HousingEventHandlerHousingEventHandlerMixin:ShowOwnershipTransferRequestConfirmation(neighborhoodName, currentOwnerName)[ui code]Blizzard_HousingEventHandlerHousingEventHandlerMixin:ShowPlayerEvictedConfirmation()[ui code]Blizzard_HousingEventHandlerHousingEventHandlerMixin:ShowStairDirectionConfirmation()[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.ActivateHouseEditorMode(mode)[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.HandleRotateBasicDecorSelectionLeftKeybind(keystate)[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.HandleRotateBasicDecorSelectionRightKeybind(keystate)[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.IsBlueprintCollectionAvailable()[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.IsBlueprintOperationInProgress()[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.IsHouseEditorModeAvailable(mode)[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.IsHousingMarketShopAvailable()[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.LeaveHouseEditor()[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.MoveLayoutCameraFloor(up)[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.OpenFrameToTaskID(taskID)[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.PreviewHousingCatalogEntryInfo(entryInfo, variantInfo)[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.PreviewHousingCatalogEntryVariantID(entryVariantID)[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.PreviewHousingDecorID(decorID)[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.PreviewHousingItem(itemIdentifier)[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.RemoveSelectedDecor()[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.RotateBasicDecorSelection(direction)[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.SetExpertDecorSubmode(submode)[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.SetFreePlaceEnabled(freeplaceEnabled)[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.SetGridSnapEnabled(gridSnapEnabled)[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.SetGridVisible(gridVisible)[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.ShowBlueprintExport()[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.ShowBlueprintImport(optionalShareCode)[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.ShowBlueprintRoomExport(roomGUID)[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.ShowFixtureDecorActionConfirmation(callback)[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.ToggleHouseEditor()[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.ToggleHousingDashboard()[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.TryOpenBlueprintCollection()[ui code]Blizzard_HousingEventHandlerHousingFramesUtil.ZoomLayoutCamera(zoom)[ui code]Blizzard_HousingEventHandler

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.