~/forever/addon-api
Addon API
ADD_NEIGHBORHOOD_CHARTER_SIGNATURE: signatureB_NET_NEIGHBORHOOD_LIST_UPDATED: result, neighborhoodInfos?CLOSE_CHARTER_CONFIRMATION_UICLOSE_CREATE_CHARTER_NEIGHBORHOOD_UICLOSE_CREATE_GUILD_NEIGHBORHOOD_UICREATE_NEIGHBORHOOD_RESULT: result, neighborhoodName?CURRENT_HOUSE_INFO_RECIEVED: houseInfoCURRENT_HOUSE_INFO_UPDATED: houseInfoC_Housing.AcceptNeighborhoodOwnership()C_Housing.CanEditCharter() : canEditCharterC_Housing.CanTakeReportScreenshot(plotIndex) : reasonC_Housing.CreateGuildNeighborhood(neighborhoodName)C_Housing.CreateNeighborhoodCharter(neighborhoodName)C_Housing.DeclineNeighborhoodOwnership()C_Housing.DoesFactionMatchNeighborhood(neighborhoodGUID) : factionMatchesC_Housing.EditNeighborhoodCharter(neighborhoodName)C_Housing.GetCurrentHouseInfo() : houseInfoC_Housing.GetCurrentHouseLevelFavor(houseGuid)C_Housing.GetCurrentHouseRefundAmount() : refundAmountC_Housing.GetCurrentNeighborhoodGUID() : neighborhoodGUIDC_Housing.GetHouseLevelFavorForLevel(level) : houseFavorC_Housing.GetHouseLevelRewardsForLevel(level)C_Housing.GetHousingAccessFlags() : accessFlagsC_Housing.GetMaxHouseLevel() : levelC_Housing.GetNeighborhoodTextureSuffix(neighborhoodGUID) : neighborhoodTextureSuffixC_Housing.GetOthersOwnedHouses(playerGUID?, bnetID?, isInPlayersGuild)C_Housing.GetPlayerOwnedHouses()C_Housing.GetTrackedHouseGuid() : trackedHouseC_Housing.GetUIMapIDForNeighborhood(neighborhoodGuid) : uiMapIDC_Housing.GetVisitCooldownInfo() : spellCooldownInfoC_Housing.HasHousingExpansionAccess() : hasAccessC_Housing.HouseFinderDeclineNeighborhoodInvitation()C_Housing.HouseFinderIgnoreNeighborhood(neighborhoodGuid)C_Housing.HouseFinderRequestNeighborhoods()C_Housing.HouseFinderRequestReservationAndPort(neighborhoodGuid, plotID)C_Housing.IsHousingMarketCartFullRemoveEnabled() : isHousingMarketCartFullRemoveEnabledC_Housing.IsHousingMarketEnabled() : isHousingMarketEnabledC_Housing.IsHousingMarketShopEnabled() : isHousingMarketShopEnabledC_Housing.IsHousingServiceEnabled() : isAvailableC_Housing.IsInsideHouse() : isInsideC_Housing.IsInsideHouseOrPlot() : isInsideC_Housing.IsInsideOwnedHouse() : isInsideOwnedHouseC_Housing.IsInsideOwnedHouseOrPlot() : isInsideOwnedHouseOrPlotC_Housing.IsInsideOwnedPlot() : isInsideC_Housing.IsInsidePlot() : isInsideC_Housing.IsOnNeighborhoodMap() : isOnNeighborhoodMapC_Housing.LeaveHouse()C_Housing.OnCharterConfirmationAccepted()C_Housing.OnCharterConfirmationClosed()C_Housing.OnCreateCharterNeighborhoodClosed()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.