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Addon API

51,119 entries
AnimatedHealthLossMixin:SetPostponeDelay(delay)[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:SetStartDelay(delay)[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:SetUnitHealthBar(unit, healthBar)[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:UpdateHealth(currentHealth, previousHealth)[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:UpdateHealthMinMax()[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:UpdateLossAnimation(currentHealth)[ui code]Blizzard_UnitFrameAnimatedNumericFontStringMixin:GetAnimatedDurationTimeSec()[ui code]Blizzard_SharedXMLAnimatedNumericFontStringMixin:SetAnimatedDurationTimeSec(animatedDurationTimeSec)[ui code]Blizzard_SharedXMLAnimatedNumericFontStringMixin:SetAnimatedValue(value)[ui code]Blizzard_SharedXMLAnimatedNumericFontStringMixin:SnapToTarget()[ui code]Blizzard_SharedXMLAnimatedNumericFontStringMixin:UpdateAnimatedValue(elapsed)[ui code]Blizzard_SharedXMLAnimatedShineMixin:Start(r, g, b)[ui code]Blizzard_AnimatedShineAnimatedShineMixin:Stop()[ui code]Blizzard_AnimatedShineAnimatedShineMixin:Update(elapsed)[ui code]Blizzard_AnimatedShineAnimatedStatusBarMixin:AcquireTileTemplate()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:GetAnimatedValue()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:GetContinuousAnimatedValue()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:GetMatchBarValueToAnimation()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:GetMatchLevelOnFirstWrap()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:GetOnAnimatedValueChangedCallback()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:GetTargetValue()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:IsAnimating()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:MarkDirty(instant)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:OnAnimFinished()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:OnLoad()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:OnSetStatusBarAnimUpdate(anim, elapsed)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:OnUpdate(elapsed)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:OnValueChanged()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:ProcessChanges()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:ProcessChangesInstantly()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:ReleaseAllTileTemplate()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:Reset()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:SetAnimatedTextureColors(r, g, b)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:SetAnimatedValues(value, min, max, level)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:SetDeferAnimationCallback(deferAnimationCallback)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:SetMatchBarValueToAnimation(matchBarValueToAnimation)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:SetMatchLevelOnFirstWrap(matchLevelOnFirstWrap)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:SetOnAnimatedValueChangedCallback(animatedValueChangedCallback)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:SetupAnimationForValueChange(anim, startingPercent, percentChange)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:SetupAnimationGroupForValueChange(animationGroup, startingPercent, percentChange)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:StartTilingAnimation(startingPercent, percentChange)[ui code]Blizzard_FrameXMLBaseStructure AppearanceSourceInfo[table]AppearanceSourceApplyDefaultScale(frame, minScale, maxScale)[ui code]Blizzard_SharedXMLBaseApplySecureDelegatesToTable(tbl)[ui code]Blizzard_SharedXMLBaseApplySnapshot(texture, snapshotID) : success[function]SimpleOffScreenFrameAPIApplySpellVisualKit(spellVisualKitID, oneShot)[function]FrameAPICharacterModelBaseApproximatelyEqual(v1, v2, epsilon)[ui code]Blizzard_SharedXMLBaseArachnophobiaMixin:OnLoad()[ui code]Blizzard_SettingsDefinitions_FrameArcaneChargeMixin.OnRelease(framePool, self)[ui code]Blizzard_UnitFrameArcaneChargeMixin:ResetVisuals()[ui code]Blizzard_UnitFrame

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.