~/forever/addon-api
Addon API
InspectFrameMixin:CanShowDressingRoom()InspectFrameMixin:FocusGamepad()InspectFrameMixin:GetInspectUnit()InspectFrameMixin:GetPVPModeTabTexture(factionGroup)InspectFrameMixin:InitializeGamepad()InspectFrameMixin:InitializeModeTabLayout()InspectFrameMixin:InitializeModeTabs()InspectFrameMixin:OnEvent(event, ...)InspectFrameMixin:OnGamepadOpenDressingRoom()InspectFrameMixin:OnHide()InspectFrameMixin:OnLoad()InspectFrameMixin:OnShow()InspectFrameMixin:RegisterForTransitions()InspectFrameMixin:SetSelectedModeTabByID(tabID)InspectFrameMixin:SetupGamepad()InspectFrameMixin:SetupModeTabs(unitToken, pvpModeTabIconTexture)InspectFrameMixin:SetupModeTabsForUnit(unitToken)InspectFrameMixin:UnfocusGamepad()InspectFrameMixin:UninitializeGamepad()InspectFrameMixin:UnitChanged()InspectFrameMixin:UpdateCharacterModeTabPortrait(unitToken)InspectFrameMixin:UpdateInspectHeaderForUnit(unitToken)InspectFrameMixin:UpdateTabs()InspectFrameTab_OnClick(self)InspectFrame_LoadUI()InspectFrame_OnEvent(self, event, ...)InspectFrame_OnHide(self)InspectFrame_OnLoad(self)InspectFrame_OnShow(self)InspectFrame_OnUpdate(self)InspectFrame_Show(unit)InspectFrame_UnitChanged(self)InspectFrame_UpdateTabs()InspectGuildFrame_OnEvent(self, event, unit, ...)InspectGuildFrame_OnLoad(self)InspectGuildFrame_OnShow()InspectGuildFrame_Update()InspectPVPFrameMixin:OnEvent(event, ...)InspectPVPFrameMixin:OnLoad()InspectPVPFrameMixin:OnShow()InspectPVPFrameMixin:Update()InspectPVPFrame_OnEvent(self, event, ...)InspectPVPFrame_OnLoad(self)InspectPVPFrame_OnShow()InspectPVPFrame_Update()InspectPVPRankProgressBarDisplayMixin:OnLoad()InspectPVPRankProgressBarDisplayMixin:Update(rankLevel, rankPoints, nextRankPointsThreshold)InspectPVPRankProgressBarDisplayMixin:UpdateFactionBadge(rankLevel)InspectPaperDollFrameMixin:FocusGamepad()InspectPaperDollFrameMixin:InitializeGamepad()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.