>wowhelm_
~/forever/addon-api

Addon API

146 entries
ArtifactAppearanceSlotMixin:OnClick(button)[ui code]Blizzard_ArtifactUIArtifactAppearanceSlotMixin:OnEnter()[ui code]Blizzard_ArtifactUIArtifactAppearanceSlotMixin:OnLoad()[ui code]Blizzard_ArtifactUIArtifactAppearancesMixin:OnEvent(event, ...)[ui code]Blizzard_ArtifactUIArtifactAppearancesMixin:OnHide()[ui code]Blizzard_ArtifactUIArtifactAppearancesMixin:OnLoad()[ui code]Blizzard_ArtifactUIArtifactAppearancesMixin:OnNewItemEquipped()[ui code]Blizzard_ArtifactUIArtifactAppearancesMixin:OnShow()[ui code]Blizzard_ArtifactUIArtifactAppearancesMixin:ProcessAppearanceDeltas(lastUnlockedAppearances, currentUnlockedAppearances)[ui code]Blizzard_ArtifactUIArtifactAppearancesMixin:Refresh()[ui code]Blizzard_ArtifactUIArtifactAppearancesMixin:RefreshIfVisible()[ui code]Blizzard_ArtifactUIArtifactAppearancesMixin:SetupAppearanceSet(setIndex, prevAppearanceSet)[ui code]Blizzard_ArtifactUIArtifactFrameUnderlayMixin:CalculateDeltas()[ui code]Blizzard_ArtifactUIArtifactFrameUnderlayMixin:OnUpdate(elapsed)[ui code]Blizzard_ArtifactUIArtifactFrame_LoadUI()[ui code]Blizzard_ArtifactUIArtifactFrame_OnTraitsRefunded(numRefunded, refundedTier)[ui code]Blizzard_ArtifactUIArtifactLineMixin:IsDeprecated()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:AddRelicToPower(powerID, relicSlotIndex)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:AnimateInCrest()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:AnimateInCurvedLine(curvedLineIndex)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:AnimateInTierTwoPowers()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:AnimateInTierTwoReveal()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:AnimateTraitRefund(numTraitsRefunded)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:AreAllGoldMedalsPurchasedByTier(tier)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:AreAllPowersPurchasedByTier(tier)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:CancelAllTimedAnimations()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:ClearAllRelicPowerHighlights()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:GenerateCurvedLine(startButton, endButton, state, artifactArtInfo)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:GetFinalPowerButtonByTier(tier)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:GetOrCreateCurvedDependencyLine(lineIndex)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:GetOrCreateDependencyLine(lineIndex)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:GetStartingPowerButtonByTier(tier)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:HasPurchasedAnythingInCurrentTier()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:HideAllLines()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:HideHighlightForRelicItemID(itemID, itemLink)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:HideTier2()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:HideTierGlow()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:HideUnusedWidgets(widgetTable, numUsed, customHideFunc)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnAppearanceChanging()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnCursorUpdate()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnEvent(event, ...)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnHide()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnLoad()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnRelicSlotMouseEnter(relicSlotIndex)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnRelicSlotMouseLeave(relicSlotIndex)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnRevealAnimationFinished(powerButtonFinished)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnShow()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnTraitsRefunded(numArtifactTraitsRefunded, refundedTier)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnUIOpened()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnUpdate(elapsed)[ui code]Blizzard_ArtifactUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.