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Addon API

40 entries
IslandsPartyPoseFrame_TryShow(mapID, winner)[ui code]Blizzard_PartyPoseUIPartyPoseMixin:AddCreatureActor(displayID, name)[ui code]Blizzard_PartyPoseUIPartyPoseMixin:AddModelSceneActors(actors)[ui code]Blizzard_PartyPoseUIPartyPoseMixin:AddReward(name, texture, quality, id, objectType, objectLink, quantity, originalQuantity, isCurrencyContainer)[ui code]Blizzard_PartyPoseUIPartyPoseMixin:CanResumeAnimation()[ui code]Blizzard_PartyPoseUIPartyPoseMixin:Dismiss()[ui code]Blizzard_PartyPoseUIPartyPoseMixin:GetFirstReward()[ui code]Blizzard_PartyPoseUIPartyPoseMixin:GetPartyPoseData(mapID, winner)[ui code]Blizzard_PartyPoseUIPartyPoseMixin:GetPartyPoseDataFromPartyPoseID(partyPoseID, winner)[ui code]Blizzard_PartyPoseUIPartyPoseMixin:HideAzeriteGlowModelScenes()[ui code]Blizzard_PartyPoseUIPartyPoseMixin:LoadScreen(mapID, winner)[ui code]Blizzard_PartyPoseUIPartyPoseMixin:LoadScreenByPartyPoseID(partyPoseID, winner)[ui code]Blizzard_PartyPoseUIPartyPoseMixin:OnEvent(event, ...)[ui code]Blizzard_PartyPoseUIPartyPoseMixin:OnKeyDown(key)[ui code]Blizzard_PartyPoseUIPartyPoseMixin:OnLoad()[ui code]Blizzard_PartyPoseUIPartyPoseMixin:PauseRewardAnimation()[ui code]Blizzard_PartyPoseUIPartyPoseMixin:PlayModelSceneAnimations(forceUpdate)[ui code]Blizzard_PartyPoseUIPartyPoseMixin:PlayNextRewardAnimation()[ui code]Blizzard_PartyPoseUIPartyPoseMixin:PlaySounds()[ui code]Blizzard_PartyPoseUIPartyPoseMixin:ReloadPartyPose()[ui code]Blizzard_PartyPoseUIPartyPoseMixin:ResumeRewardAnimation()[ui code]Blizzard_PartyPoseUIPartyPoseMixin:SetModelScene(sceneID, partyCategory, forceUpdate)[ui code]Blizzard_PartyPoseUIPartyPoseMixin:SetupShadow(actor)[ui code]Blizzard_PartyPoseUIPartyPoseMixin:UpdateShadow(actor)[ui code]Blizzard_PartyPoseUIPartyPoseRewardsMixin:CheckForIndefinitePause()[ui code]Blizzard_PartyPoseUIPartyPoseRewardsMixin:IsAzeriteCurrency()[ui code]Blizzard_PartyPoseUIPartyPoseRewardsMixin:OnAnimationFinished()[ui code]Blizzard_PartyPoseUIPartyPoseRewardsMixin:OnEnter()[ui code]Blizzard_PartyPoseUIPartyPoseRewardsMixin:OnHide()[ui code]Blizzard_PartyPoseUIPartyPoseRewardsMixin:OnLeave()[ui code]Blizzard_PartyPoseUIPartyPoseRewardsMixin:OnLoad()[ui code]Blizzard_PartyPoseUIPartyPoseRewardsMixin:PauseRewardAnimation()[ui code]Blizzard_PartyPoseUIPartyPoseRewardsMixin:PlayNextRewardAnimation()[ui code]Blizzard_PartyPoseUIPartyPoseRewardsMixin:PlayRewardAnimation()[ui code]Blizzard_PartyPoseUIPartyPoseRewardsMixin:ResumeRewardAnimation()[ui code]Blizzard_PartyPoseUIPartyPoseRewardsMixin:SetRewardsQuality(quality)[ui code]Blizzard_PartyPoseUIPartyPoseRewardsMixin:SetupReward(rewardData)[ui code]Blizzard_PartyPoseUIPartyPoseUtil.AddDismissClickHandler(button, panelFrame)[ui code]Blizzard_PartyPoseUIPartyPose_LoadUI()[ui code]Blizzard_PartyPoseUIWarfrontsPartyPoseFrame_TryShow(mapID, winner)[ui code]Blizzard_PartyPoseUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.