~/forever/addon-api
Addon API
CANCEL_NEIGHBORHOOD_INVITE_RESPONSE: result, playerName?CLOSE_PLOT_CORNERSTONEC_HousingNeighborhood.CanReturnAfterVisitingHouse() : canReturnC_HousingNeighborhood.CancelInviteToNeighborhood(playerName)C_HousingNeighborhood.DemoteToResident(playerGUID)C_HousingNeighborhood.GetCornerstoneHouseInfo() : houseInfoC_HousingNeighborhood.GetCornerstoneNeighborhoodInfo() : neighborhoodInfoC_HousingNeighborhood.GetCornerstonePurchaseMode() : purchaseModeC_HousingNeighborhood.GetCurrentNeighborhoodTextureSuffix() : neighborhoodTextureSuffixC_HousingNeighborhood.GetDiscountedMovePrice() : movePriceC_HousingNeighborhood.GetMoveCooldownTime() : movecooldownTimeC_HousingNeighborhood.GetNeighborhoodMapData() : neighborhoodPlotsC_HousingNeighborhood.GetNeighborhoodName() : neighborhoodNameC_HousingNeighborhood.GetNeighborhoodPlotName(plotIndex) : neighborhoodNameC_HousingNeighborhood.GetPreviousHouseIdentifier() : previousHouseIdentifierC_HousingNeighborhood.HasPermissionToPurchase() : cantPurchaseReasonC_HousingNeighborhood.InvitePlayerToNeighborhood(playerName)C_HousingNeighborhood.IsNeighborhoodManager() : isManagerC_HousingNeighborhood.IsNeighborhoodOwner() : isOwnerC_HousingNeighborhood.IsPlayerInOtherPlayersPlot() : isInUnownedPlotC_HousingNeighborhood.IsPlotAvailableForPurchase() : isAvailableC_HousingNeighborhood.IsPlotOwnedByPlayer() : isPlayerOwnedC_HousingNeighborhood.OnBulletinBoardClosed()C_HousingNeighborhood.OnCornerstoneClosed()C_HousingNeighborhood.PromoteToManager(playerGUID)C_HousingNeighborhood.RequestNeighborhoodInfo()C_HousingNeighborhood.RequestNeighborhoodRoster()C_HousingNeighborhood.RequestPendingNeighborhoodInvites()C_HousingNeighborhood.TransferNeighborhoodOwnership(playerGUID)C_HousingNeighborhood.TryEvictPlayer(plotID)C_HousingNeighborhood.TryMoveHouse()C_HousingNeighborhood.TryPurchasePlot()Enumeration CornerstonePurchaseModeNEIGHBORHOOD_INFO_UPDATED: neighborhoodInfoNEIGHBORHOOD_INVITE_RESPONSE: resultNEIGHBORHOOD_MAP_DATA_UPDATEDNEIGHBORHOOD_NAME_UPDATED: neighborhoodGuid, neighborhoodNameOPEN_PLOT_CORNERSTONEPENDING_NEIGHBORHOOD_INVITES_RECIEVED: result, pendingInviteList?PURCHASE_PLOT_RESULT: resultSHOW_PLAYER_EVICTED_DIALOGUPDATE_BULLETIN_BOARD_MEMBER_TYPE: player, residentTypeUPDATE_BULLETIN_BOARD_ROSTER: neighborhoodInfo, rosterMemberListUPDATE_BULLETIN_BOARD_ROSTER_STATUSES: rosterMemberListDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.