>wowhelm_
~/forever/addon-api

Addon API

26 entries
Blizzard_CombatLog_DisableEvent(settings, ...)[ui code]Blizzard_CombatLogBlizzard_CombatLog_EnableEvent(settings, ...)[ui code]Blizzard_CombatLogBlizzard_CombatLog_GenerateFullEventList()[ui code]Blizzard_CombatLogBlizzard_CombatLog_GenerateFullFlagList(flag)[ui code]Blizzard_CombatLogBlizzard_CombatLog_HasEvent(settings, ...)[ui code]Blizzard_CombatLogBlizzard_CombatLog_InitializeFilters(settings)[ui code]Blizzard_CombatLogBlizzard_CombatLog_MenuHelper(checked, ...)[ui code]Blizzard_CombatLogBlizzard_CombatLog_QuickButtonFrame_OnEvent(self, event, ...)[ui code]Blizzard_CombatLogBlizzard_CombatLog_QuickButtonFrame_OnLoad(self)[ui code]Blizzard_CombatLogBlizzard_CombatLog_QuickButtonRightClick(event, filterId)[ui code]Blizzard_CombatLogBlizzard_CombatLog_QuickButton_OnClick(id)[ui code]Blizzard_CombatLogBlizzard_CombatLog_RefreshGlobalLinks()[ui code]Blizzard_CombatLogBlizzard_CombatLog_SpellMenuClick(action, spellName, spellId, eventType)[ui code]Blizzard_CombatLogBlizzard_CombatLog_UnitMenuClick(event, unitName, unitGUID, unitFlags)[ui code]Blizzard_CombatLogBlizzard_CombatLog_Update_QuickButtons()[ui code]Blizzard_CombatLogCombatLogDriverMixin:OnCombatLogEntriesCleared()[ui code]Blizzard_CombatLogCombatLogDriverMixin:OnCombatLogMessage(text, r, g, b, order)[ui code]Blizzard_CombatLogCombatLogDriverMixin:OnCombatLogMessageLimitChanged(messageLimit)[ui code]Blizzard_CombatLogCombatLogDriverMixin:OnCombatLogRefilterFinished()[ui code]Blizzard_CombatLogCombatLogDriverMixin:OnCombatLogRefilterStarted()[ui code]Blizzard_CombatLogCombatLogDriverMixin:OnCombatLogRefilterUpdate(progress)[ui code]Blizzard_CombatLogCombatLogDriverMixin:OnEvent(event, ...)[ui code]Blizzard_CombatLogCombatLogDriverMixin:OnLoad()[ui code]Blizzard_CombatLogCombatLog_LoadUI()[ui code]Blizzard_CombatLogCreateCombatLogContextMenu(region, tbls)[ui code]Blizzard_CombatLogShowQuickButton(filter)[ui code]Blizzard_CombatLog

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.