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Addon API

25 entries
CONTRIBUTION_CHANGED: state, result, name, contributionID[event]ContributionCollectorCONTRIBUTION_COLLECTOR_PENDING: contributionID, isPending, result[event]ContributionCollectorCONTRIBUTION_COLLECTOR_UPDATE[event]ContributionCollectorCONTRIBUTION_COLLECTOR_UPDATE_SINGLE: contributionID[event]ContributionCollectorC_ContributionCollector.Close()[function]ContributionCollectorC_ContributionCollector.Contribute(contributionID)[function]ContributionCollectorC_ContributionCollector.GetActive() : contributionID[function]ContributionCollectorC_ContributionCollector.GetAtlases(contributionID) : atlasName[function]ContributionCollectorC_ContributionCollector.GetBuffs(contributionID) : spellID[function]ContributionCollectorC_ContributionCollector.GetContributionAppearance(contributionID, contributionState) : appearance[function]ContributionCollectorC_ContributionCollector.GetContributionCollectorsForMap(uiMapID) : contributionCollectors[function]ContributionCollectorC_ContributionCollector.GetContributionResult(contributionID) : result[function]ContributionCollectorC_ContributionCollector.GetDescription(contributionID) : description[function]ContributionCollectorC_ContributionCollector.GetManagedContributionsForCreatureID(creatureID) : contributionID[function]ContributionCollectorC_ContributionCollector.GetName(contributionID) : name[function]ContributionCollectorC_ContributionCollector.GetOrderIndex(contributionID) : orderIndex[function]ContributionCollectorC_ContributionCollector.GetRequiredContributionCurrency(contributionID) : currencyID, currencyAmount[function]ContributionCollectorC_ContributionCollector.GetRequiredContributionItem(contributionID) : itemID, itemCount[function]ContributionCollectorC_ContributionCollector.GetRewardQuestID(contributionID) : questID[function]ContributionCollectorC_ContributionCollector.GetState(contributionID) : contributionState, contributionPercentageComplete, timeOfNextStateChange, startTime[function]ContributionCollectorC_ContributionCollector.HasPendingContribution(contributionID) : hasPending[function]ContributionCollectorC_ContributionCollector.IsAwaitingRewardQuestData(contributionID) : awaitingData[function]ContributionCollectorStructure ContributionAppearance[table]ContributionCollectorStructure ContributionMapInfo[table]ContributionCollectorEnumeration ContributionResult[table]ContributionCollector

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.