>wowhelm_
~/forever/addon-api

Addon API

30 entries
CreateActor(name, template)[function]FrameAPIModelSceneFrameGetActorAtIndex(index)[function]FrameAPIModelSceneFrameGetAllowOverlappedModels() : allowOverlappedModels[function]FrameAPIModelSceneFrameGetCameraFarClip() : farClip[function]FrameAPIModelSceneFrameGetCameraFieldOfView() : fov[function]FrameAPIModelSceneFrameGetCameraForward() : forwardX, forwardY, forwardZ[function]FrameAPIModelSceneFrameGetCameraNearClip() : nearClip[function]FrameAPIModelSceneFrameGetCameraRight() : rightX, rightY, rightZ[function]FrameAPIModelSceneFrameGetCameraUp() : upX, upY, upZ[function]FrameAPIModelSceneFrameGetLightAmbientColor() : colorR, colorG, colorB[function]FrameAPIModelSceneFrameGetLightDiffuseColor() : colorR, colorG, colorB[function]FrameAPIModelSceneFrameGetLightDirection() : directionX, directionY, directionZ[function]FrameAPIModelSceneFrameGetLightPosition() : positionX, positionY, positionZ[function]FrameAPIModelSceneFrameGetLightType() : lightType[function]FrameAPIModelSceneFrameGetNumActors() : numActors[function]FrameAPIModelSceneFrameIsLightVisible() : isVisible[function]FrameAPIModelSceneFrameProject3DPointTo2D(pointX, pointY, pointZ) : point2DX, point2DY, depth[function]FrameAPIModelSceneFrameSetAllowOverlappedModels(allowOverlappedModels)[function]FrameAPIModelSceneFrameSetCameraFarClip(farClip)[function]FrameAPIModelSceneFrameSetCameraFieldOfView(fov)[function]FrameAPIModelSceneFrameSetCameraNearClip(nearClip)[function]FrameAPIModelSceneFrameSetCameraOrientationByAxisVectors(forwardX, forwardY, forwardZ, rightX, rightY, rightZ, upX, upY, upZ)[function]FrameAPIModelSceneFrameSetCameraOrientationByYawPitchRoll(yaw, pitch, roll)[function]FrameAPIModelSceneFrameSetLightAmbientColor(colorR, colorG, colorB)[function]FrameAPIModelSceneFrameSetLightDiffuseColor(colorR, colorG, colorB)[function]FrameAPIModelSceneFrameSetLightDirection(directionX, directionY, directionZ)[function]FrameAPIModelSceneFrameSetLightPosition(positionX, positionY, positionZ)[function]FrameAPIModelSceneFrameSetLightType(lightType)[function]FrameAPIModelSceneFrameSetLightVisible(visible)[function]FrameAPIModelSceneFrameTakeActor()[function]FrameAPIModelSceneFrame

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.