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Addon API

1,077 entries
AchievementAlertFrame_OnClick(self, button, down)[ui code]Blizzard_FrameXMLAchievementAlertFrame_SetUp(frame, achievementID, alreadyEarned)[ui code]Blizzard_FrameXMLAchievementDisplayMixin:OnLoad()[ui code]Blizzard_FrameXMLAchievementDisplayMixin:SetAchievements(achievementIds)[ui code]Blizzard_FrameXMLAchievementDisplayMixin:SetTitle(title)[ui code]Blizzard_FrameXMLAchievementDisplayMixin:SetupBulletAnchoring(achievementID, criteriaIndex)[ui code]Blizzard_FrameXMLAchievementDisplayOverviewBulletMixin:OnEnter()[ui code]Blizzard_FrameXMLAchievementDisplayOverviewBulletMixin:OnLeave()[ui code]Blizzard_FrameXMLAchievementDisplayOverviewBulletMixin:OnMouseUp()[ui code]Blizzard_FrameXMLAchievementDisplayOverviewBulletMixin:SetUpAchievement(achievementID)[ui code]Blizzard_FrameXMLAchievementDisplayOverviewBulletMixin:SetUpCriteria(achievementID, criteriaIndex)[ui code]Blizzard_FrameXMLAchievementDisplayOverviewBulletMixin:Setup(achievementID, criteriaIndex, bulletText, completed)[ui code]Blizzard_FrameXMLAlertContainerMixin:AddAlertFrame(frame)[ui code]Blizzard_FrameXMLAlertContainerMixin:AddAlertFrameSubSystem(alertFrameSubSystem)[ui code]Blizzard_FrameXMLAlertContainerMixin:AddAutoAnchoredSubSystem(anchorFrame)[ui code]Blizzard_FrameXMLAlertContainerMixin:AddExternallyAnchoredSubSystem(anchorFrame)[ui code]Blizzard_FrameXMLAlertContainerMixin:AddQueuedAlertFrameSubSystem(alertFrameTemplate, setUpFunction, maxAlerts, maxQueue, coalesceFunction)[ui code]Blizzard_FrameXMLAlertContainerMixin:AddSimpleAlertFrameSubSystem(alertFrameTemplate, setUpFunction, coalesceFunction)[ui code]Blizzard_FrameXMLAlertContainerMixin:AreAlertsEnabled()[ui code]Blizzard_FrameXMLAlertContainerMixin:BlockLeftClickingAlerts(reasonToBlock)[ui code]Blizzard_FrameXMLAlertContainerMixin:ClearFullScreenFrame()[ui code]Blizzard_FrameXMLAlertContainerMixin:CreateQueuedSubSystem(alertFrameTemplate, setUpFunction, maxAlerts, maxQueue, coalesceFunction)[ui code]Blizzard_FrameXMLAlertContainerMixin:CreateSubSystem(subSystemMixin, ...)[ui code]Blizzard_FrameXMLAlertContainerMixin:GetJustification()[ui code]Blizzard_FrameXMLAlertContainerMixin:GetPointsForJustification(relativeFrame)[ui code]Blizzard_FrameXMLAlertContainerMixin:IsLeftClickingAlertsBlocked()[ui code]Blizzard_FrameXMLAlertContainerMixin:OnLoad()[ui code]Blizzard_FrameXMLAlertContainerMixin:ReparentAlerts()[ui code]Blizzard_FrameXMLAlertContainerMixin:ResetBaseAnchorFrame()[ui code]Blizzard_FrameXMLAlertContainerMixin:SetAlertsEnabled(enabled, reason)[ui code]Blizzard_FrameXMLAlertContainerMixin:SetBaseAnchorFrame(newBaseAnchorframe)[ui code]Blizzard_FrameXMLAlertContainerMixin:SetEnabledFlag(flagName, enabled)[ui code]Blizzard_FrameXMLAlertContainerMixin:SetFullScreenFrame(frame, strata)[ui code]Blizzard_FrameXMLAlertContainerMixin:SetJustification(justification)[ui code]Blizzard_FrameXMLAlertContainerMixin:SetSubSystemAnchorPriority(alertFrameSubSystem, priority)[ui code]Blizzard_FrameXMLAlertContainerMixin:UnblockLeftClickingAlerts(reasonToBlock)[ui code]Blizzard_FrameXMLAlertContainerMixin:UpdateAnchors()[ui code]Blizzard_FrameXMLAlertFrameAutoAnchoredMixin:AdjustAnchors(relativeAlert)[ui code]Blizzard_FrameXMLAlertFrameAutoAnchoredMixin:CheckQueuedAlerts()[ui code]Blizzard_FrameXMLAlertFrameAutoAnchoredMixin:OnLoad(anchorFrame)[ui code]Blizzard_FrameXMLAlertFrameExternallyAnchoredMixin:AdjustAnchors(relativeAlert)[ui code]Blizzard_FrameXMLAlertFrameExternallyAnchoredMixin:CheckQueuedAlerts()[ui code]Blizzard_FrameXMLAlertFrameExternallyAnchoredMixin:OnLoad(anchorFrame)[ui code]Blizzard_FrameXMLAlertFrameMixin:BuildLFGRewardData()[ui code]Blizzard_FrameXMLAlertFrameMixin:BuildQuestData(questID)[ui code]Blizzard_FrameXMLAlertFrameMixin:BuildScenarioRewardData()[ui code]Blizzard_FrameXMLAlertFrameMixin:OnEvent(event, ...)[ui code]Blizzard_FrameXMLAlertFrameMixin:OnLoad()[ui code]Blizzard_FrameXMLAlertFrameMixin:ShouldSupressDungeonOrScenarioAlert()[ui code]Blizzard_FrameXMLAlertFrameQueueMixin:AddAlert(...)[ui code]Blizzard_FrameXML

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.