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Addon API

51,119 entries
AnchorResolvers.BOTTOMRIGHT(l, b, w, h)[ui code]Blizzard_GamepadSmartNavigationAnchorResolvers.CENTER(l, b, w, h)[ui code]Blizzard_GamepadSmartNavigationAnchorResolvers.LEFT(l, b, w, h)[ui code]Blizzard_GamepadSmartNavigationAnchorResolvers.RIGHT(l, b, w, h)[ui code]Blizzard_GamepadSmartNavigationAnchorResolvers.TOP(l, b, w, h)[ui code]Blizzard_GamepadSmartNavigationAnchorResolvers.TOPLEFT(l, b, w, h)[ui code]Blizzard_GamepadSmartNavigationAnchorResolvers.TOPRIGHT(l, b, w, h)[ui code]Blizzard_GamepadSmartNavigationAnchorUtil.AdjustPointByName(region, pointName, extraOffsetX, extraOffsetY)[ui code]Blizzard_SharedXMLBaseAnchorUtil.ApplyFlowLayout(container, groups, layout)[ui code]Blizzard_SharedXMLBaseAnchorUtil.ChainLayout(frames, initialAnchor, layout, resetAnchorOffsetsAfterInitialAnchor)[ui code]Blizzard_SharedXMLBaseAnchorUtil.CreateAnchorFromPoint(region, pointIndex)[ui code]Blizzard_SharedXMLBaseAnchorUtil.CreateFlowLayout()[ui code]Blizzard_SharedXMLBaseAnchorUtil.GetRelativeToAttributeStrings(target, relativeTo, alwaysReturnAttributesIfPossible)[ui code]Blizzard_SharedXMLBaseAnchorUtil.GridLayout(frames, initialAnchor, layout)[ui code]Blizzard_SharedXMLBaseAnchorUtil.GridLayoutFactory(factoryFunction, initialAnchor, totalWidth, totalHeight, overrideDirection, overridePaddingX, overridePaddingY)[ui code]Blizzard_SharedXMLBaseAnchorUtil.GridLayoutFactoryByCount(factoryFunction, count, initialAnchor, layout)[ui code]Blizzard_SharedXMLBaseAnchorUtil.MirrorRegionsAlongHorizontalAxis(mirrorDescriptions)[ui code]Blizzard_SharedXMLBaseAnchorUtil.MirrorRegionsAlongVerticalAxis(mirrorDescriptions)[ui code]Blizzard_SharedXMLBaseAnchorUtil.PrintAnchorGraph(frame)[ui code]Blizzard_SharedXMLBaseAnchorUtil.SetMirroredPointAlongHorizontalAxis(region, point, relative, relativePoint, x, y)[ui code]Blizzard_SharedXMLBaseAnchorUtil.SetMirroredPointAlongVerticalAxis(region, point, relative, relativePoint, x, y)[ui code]Blizzard_SharedXMLBaseAnchorUtil.SetMirroredTexCoordAlongHorizontalAxis(region, x1, y1, x2, y2, x3, y3, x4, y4)[ui code]Blizzard_SharedXMLBaseAnchorUtil.SetMirroredTexCoordAlongVerticalAxis(region, x1, y1, x2, y2, x3, y3, x4, y4)[ui code]Blizzard_SharedXMLBaseAnchorUtil.VerticalLayout(frames, initialAnchor, padding)[ui code]Blizzard_SharedXMLBaseAnimStyleFactory:CreateModifierGlowBottom(inputIconParent)[ui code]Blizzard_GamepadActionBarsAnimStyleFactory:CreateModifierGlowTop(inputIconParent)[ui code]Blizzard_GamepadActionBarsAnimTransitionMixin:CancelAnimTransition()[ui code]Blizzard_SharedXMLBaseAnimTransitionMixin:GetTranslationDeltas(translationType, isOut)[ui code]Blizzard_SharedXMLBaseAnimTransitionMixin:InitAnimTransition(config)[ui code]Blizzard_SharedXMLBaseAnimTransitionMixin:StartAnimIn()[ui code]Blizzard_SharedXMLBaseAnimTransitionMixin:StartAnimOut()[ui code]Blizzard_SharedXMLBaseAnimTransitionMixin:StartAnimTransition(isOut)[ui code]Blizzard_SharedXMLBaseAnimaDiversionConnectionMixin:Setup(textureKit, origin, pin)[ui code]Blizzard_AnimaDiversionUIStructure AnimaDiversionCostInfo[table]AnimaDiversionInfoAnimaDiversionCurrencyFrameMixin:OnEnter()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionCurrencyFrameMixin:OnLeave()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionDataProviderMixin:AddEffectOnPin(effectID, pin, permanent)[ui code]Blizzard_AnimaDiversionUIAnimaDiversionDataProviderMixin:AddModelScene()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionDataProviderMixin:AddNode(nodeData)[ui code]Blizzard_AnimaDiversionUIAnimaDiversionDataProviderMixin:AddOrigin(position)[ui code]Blizzard_AnimaDiversionUIAnimaDiversionDataProviderMixin:CanReinforceNode()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionDataProviderMixin:ClearEffectOnAllPins(effectID, onlyTemporaryEffects, exemptPin)[ui code]Blizzard_AnimaDiversionUIAnimaDiversionDataProviderMixin:ClearEffectOnPin(effectID, pin, onlyTemporaryEffects)[ui code]Blizzard_AnimaDiversionUIAnimaDiversionDataProviderMixin:OnEvent(event, ...)[ui code]Blizzard_AnimaDiversionUIAnimaDiversionDataProviderMixin:OnHide()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionDataProviderMixin:OnShow()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionDataProviderMixin:RefreshAllData(fromOnShow)[ui code]Blizzard_AnimaDiversionUIAnimaDiversionDataProviderMixin:RemoveAllData()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionDataProviderMixin:ResetModelScene()[ui code]Blizzard_AnimaDiversionUIAnimaDiversionDataProviderMixin:SetupConnectionOnPin(pin)[ui code]Blizzard_AnimaDiversionUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.