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Addon API

27 entries
C_RecentAllies.CanSetRecentAllyNote(characterGUID) : canSetNote[function]RecentAlliesC_RecentAllies.GetRecentAllies() : recentAlliesData[function]RecentAlliesC_RecentAllies.GetRecentAllyByFullName(fullCharacterName) : recentAllyData[function]RecentAlliesC_RecentAllies.GetRecentAllyByGUID(characterGUID) : recentAllyData[function]RecentAlliesC_RecentAllies.IsInteractionCategoryFilterSupportedForCurrentGameType(interactionCategoryFilter) : isInteractionCategoryFilterSupportedForCurrentGameType[function]RecentAlliesC_RecentAllies.IsRecentAllyByFullName(fullCharacterName) : isRecentAlly[function]RecentAlliesC_RecentAllies.IsRecentAllyByGUID(characterGUID) : isRecentAlly[function]RecentAlliesC_RecentAllies.IsRecentAllyDataReady() : isReady[function]RecentAlliesC_RecentAllies.IsRecentAllyPinned(characterGUID) : isPinned[function]RecentAlliesC_RecentAllies.IsSystemEnabled() : isRecentAllySystemEnabled[function]RecentAlliesC_RecentAllies.IsSystemSupported() : isRecentAllySystemSupported[function]RecentAlliesC_RecentAllies.SearchRecentAllies(searchInfo) : recentAlliesData[function]RecentAlliesC_RecentAllies.SetRecentAllyNote(characterGUID, note)[function]RecentAlliesC_RecentAllies.SetRecentAllyPinned(characterGUID, isPinned)[function]RecentAlliesC_RecentAllies.TryRequestRecentAlliesData()[function]RecentAlliesLET_RECENT_ALLIES_SEE_LOCATION_SETTING_UPDATED[event]RecentAlliesRECENT_ALLIES_CACHE_UPDATE[event]RecentAlliesRECENT_ALLIES_DATA_READY[event]RecentAlliesRECENT_ALLIES_SYSTEM_STATUS_UPDATED[event]RecentAlliesRECENT_ALLY_DATA_UPDATED: characterGUID[event]RecentAlliesStructure RecentAlliesSearchInfo[table]RecentAlliesStructure RecentAllyCharacterData[table]RecentAlliesStructure RecentAllyData[table]RecentAlliesStructure RecentAllyInteraction[table]RecentAlliesStructure RecentAllyInteractionContextData[table]RecentAlliesStructure RecentAllyInteractionData[table]RecentAlliesStructure RecentAllyStateData[table]RecentAllies

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.