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Addon API

79 entries
ARTIFACT_CLOSE[event]ArtifactUIARTIFACT_ENDGAME_REFUND: numRefundedPowers, refundedTier, bagOrSlotIndex, slotIndex?[event]ArtifactUIARTIFACT_RELIC_FORGE_CLOSE[event]ArtifactUIARTIFACT_RELIC_FORGE_PREVIEW_RELIC_CHANGED[event]ArtifactUIARTIFACT_RELIC_FORGE_UPDATE[event]ArtifactUIARTIFACT_RELIC_INFO_RECEIVED[event]ArtifactUIARTIFACT_RESPEC_PROMPT[event]ArtifactUIARTIFACT_TIER_CHANGED: newTier, bagOrSlotIndex, slotIndex?[event]ArtifactUIARTIFACT_UPDATE: newItem[event]ArtifactUIARTIFACT_XP_UPDATE[event]ArtifactUIStructure ArtifactAppearanceInfo[table]ArtifactUIStructure ArtifactAppearanceSetInfo[table]ArtifactUIStructure ArtifactArtInfo[table]ArtifactUIStructure ArtifactInfo[table]ArtifactUIStructure ArtifactMetaPowerInfo[table]ArtifactUIStructure ArtifactPowerInfo[table]ArtifactUIStructure ArtifactRelicInfo[table]ArtifactUIC_ArtifactUI.AddPower(powerID) : success[function]ArtifactUIC_ArtifactUI.ApplyCursorRelicToSlot(relicSlotIndex)[function]ArtifactUIC_ArtifactUI.CanApplyArtifactRelic(relicItemID, onlyUnlocked) : canApply[function]ArtifactUIC_ArtifactUI.CanApplyCursorRelicToSlot(relicSlotIndex) : canApply[function]ArtifactUIC_ArtifactUI.CanApplyRelicItemIDToEquippedArtifactSlot(relicItemID, relicSlotIndex) : canApply[function]ArtifactUIC_ArtifactUI.CanApplyRelicItemIDToSlot(relicItemID, relicSlotIndex) : canApply[function]ArtifactUIC_ArtifactUI.CheckRespecNPC() : canRespec[function]ArtifactUIC_ArtifactUI.Clear()[function]ArtifactUIC_ArtifactUI.ClearForgeCamera()[function]ArtifactUIC_ArtifactUI.ConfirmRespec()[function]ArtifactUIC_ArtifactUI.DoesEquippedArtifactHaveAnyRelicsSlotted() : hasAnyRelicsSlotted[function]ArtifactUIC_ArtifactUI.GetAppearanceInfo(appearanceSetIndex, appearanceIndex) : artifactAppearanceID, appearanceName, displayIndex, unlocked, failureDescription, uiCameraID, altHandCameraID, swatchColorR, swatchColorG, swatchColorB, modelOpacity, modelSaturation, obtainable[function]ArtifactUIC_ArtifactUI.GetAppearanceInfoByID(artifactAppearanceID) : artifactAppearanceSetID, artifactAppearanceID, appearanceName, displayIndex, unlocked, failureDescription, uiCameraID, altHandCameraID, swatchColorR, swatchColorG, swatchColorB, modelOpacity, modelSaturation, obtainable[function]ArtifactUIC_ArtifactUI.GetAppearanceSetInfo(appearanceSetIndex) : artifactAppearanceSetID, appearanceSetName, appearanceSetDescription, numAppearances[function]ArtifactUIC_ArtifactUI.GetArtifactArtInfo() : artifactArtInfo[function]ArtifactUIC_ArtifactUI.GetArtifactInfo() : itemID, altItemID, name, icon, xp, pointsSpent, quality, artifactAppearanceID, appearanceModID, itemAppearanceID, altItemAppearanceID, altOnTop, tier[function]ArtifactUIC_ArtifactUI.GetArtifactItemID() : itemID[function]ArtifactUIC_ArtifactUI.GetArtifactTier() : tier[function]ArtifactUIC_ArtifactUI.GetArtifactXPRewardTargetInfo(artifactCategoryID) : name, icon[function]ArtifactUIC_ArtifactUI.GetCostForPointAtRank(rank, tier) : cost[function]ArtifactUIC_ArtifactUI.GetEquippedArtifactArtInfo() : artifactArtInfo[function]ArtifactUIC_ArtifactUI.GetEquippedArtifactInfo() : itemID, altItemID, name, icon, xp, pointsSpent, quality, artifactAppearanceID, appearanceModID, itemAppearanceID, altItemAppearanceID, altOnTop, tier[function]ArtifactUIC_ArtifactUI.GetEquippedArtifactItemID() : itemID[function]ArtifactUIC_ArtifactUI.GetEquippedArtifactNumRelicSlots(onlyUnlocked) : numRelicSlots[function]ArtifactUIC_ArtifactUI.GetEquippedArtifactRelicInfo(relicSlotIndex) : name, icon, slotTypeName, link[function]ArtifactUIC_ArtifactUI.GetEquippedRelicLockedReason(relicSlotIndex) : lockedReason[function]ArtifactUIC_ArtifactUI.GetForgeRotation() : forgeRotationX, forgeRotationY, forgeRotationZ[function]ArtifactUIC_ArtifactUI.GetItemLevelIncreaseProvidedByRelic(itemLinkOrID) : itemIevelIncrease[function]ArtifactUIC_ArtifactUI.GetMetaPowerInfo() : spellID, powerCost, currentRank[function]ArtifactUIC_ArtifactUI.GetNumAppearanceSets() : numAppearanceSets[function]ArtifactUIC_ArtifactUI.GetNumObtainedArtifacts() : numObtainedArtifacts[function]ArtifactUIC_ArtifactUI.GetNumRelicSlots(onlyUnlocked) : numRelicSlots[function]ArtifactUIC_ArtifactUI.GetPointsRemaining() : pointsRemaining[function]ArtifactUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.