~/forever/addon-api
Addon API
AllocationsMixin:SetOnChangedHandler(onChangedFunc)AllowChatFramesToShow(chatFrame)AlphaHighlightButtonMixin:GetHighlightForState()AlphaHighlightButtonMixin:OnMouseDown()AlphaHighlightButtonMixin:OnMouseUp()AlphaHighlightButtonMixin:SetPressed(pressed)AlphaHighlightButtonMixin:UpdateHighlightForState()AltCurrencyFrame_Update(frameName, texture, cost, canAfford)AlternatePowerBarBaseMixin:AttachBarToUnitUI()AlternatePowerBarBaseMixin:EvaluateUnit()AlternatePowerBarBaseMixin:GetCurrentMinMaxPower()AlternatePowerBarBaseMixin:GetCurrentPower()AlternatePowerBarBaseMixin:GetUnit()AlternatePowerBarBaseMixin:Initialize()AlternatePowerBarBaseMixin:IsBarEnabled()AlternatePowerBarBaseMixin:OnBarDisabled()AlternatePowerBarBaseMixin:OnBarEnabled()AlternatePowerBarBaseMixin:OnEvent(event, ...)AlternatePowerBarBaseMixin:OnLoad()AlternatePowerBarBaseMixin:OnUpdate()AlternatePowerBarBaseMixin:RemoveBarFromUnitUI()AlternatePowerBarBaseMixin:SetBarEnabled(enabled)AlternatePowerBarBaseMixin:UpdateArt()AlternatePowerBarBaseMixin:UpdateIsAliveState()AlternatePowerBarBaseMixin:UpdateMinMaxPower()AlternatePowerBarBaseMixin:UpdatePower()AlternatePowerBarMixin:EvaluateUnit()AlternatePowerBarMixin:GetCurrentMinMaxPower()AlternatePowerBarMixin:GetCurrentPower()AlternatePowerBarMixin:Initialize()AlternatePowerBarMixin:OnBarDisabled()AlternatePowerBarMixin:OnBarEnabled()AlternatePowerBarMixin:OnEvent(event, ...)AlternatePowerBarMixin:SetPowerType(powerType, powerName, skipUpdate)AlternatePowerBarMixin:Update()Ambiguate(fullName, context) : resultStructure AnchorBindingAnchorHighlightMixin:HighlightFrame(baseFrame, showAnchors)AnchorHighlightMixin:RetrieveAnchorHighlight(pointIndex)AnchorMixin:Get()AnchorMixin:GetRelativeTo()AnchorMixin:Init(point, relativeTo, relativePoint, x, y)AnchorMixin:Set(point, relativeTo, relativePoint, x, y)AnchorMixin:SetFromPoint(region, pointIndex)AnchorMixin:SetOffsets(x, y)AnchorMixin:SetPoint(region, clearAllPoints)AnchorMixin:SetPointWithExtraOffset(region, clearAllPoints, extraOffsetX, extraOffsetY)AnchorMixin:SetRelativeTo(relativeTo)AnchorResolvers.BOTTOM(l, b, w, h)AnchorResolvers.BOTTOMLEFT(l, b, w, h)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.