~/forever/addon-api
Addon API
AzeriteMilestoneSlotMixin:OnMouseUp(button)AzeriteMilestoneSlotMixin:Refresh()AzeriteMilestoneSlotMixin:UpdateModelScenes(forceUpdate)AzeriteMilestoneStaminaMixin:Refresh()AzeritePaperDollItemOverlayMixin:DisplayAsAzeriteEmpoweredItem(itemLocation)AzeritePaperDollItemOverlayMixin:DisplayAsAzeriteItem(itemLocation)AzeritePaperDollItemOverlayMixin:ResetAzeriteItem()AzeritePaperDollItemOverlayMixin:ResetAzeriteTextures()AzeritePaperDollItemOverlayMixin:SetAzeriteItem(itemLocation)AzeritePaperDollItemOverlayMixin:UpdateAzeriteRank(itemLocation)AzeritePaperDollItemOverlayMixin:UpdateCorruptedGlow(itemLocation, glow)Enumeration AzeritePowerLevelAzeriteRespecButtonMixin:OnMouseEnter()AzeriteRespecButtonMixin:OnMouseLeave()AzeriteRespecFrame_LoadUI()AzeriteRespecItemSlotMixin:OnClick(button)AzeriteRespecItemSlotMixin:OnDragStart()AzeriteRespecItemSlotMixin:OnLoad()AzeriteRespecItemSlotMixin:OnMouseEnter()AzeriteRespecItemSlotMixin:OnMouseLeave()AzeriteRespecItemSlotMixin:OnReceiveDrag()AzeriteRespecItemSlotMixin:RefreshIcon()AzeriteRespecItemSlotMixin:RefreshTooltip()AzeriteRespecMixin:AzeriteRespecItem()AzeriteRespecMixin:GetRespecItemLocation()AzeriteRespecMixin:OnEvent(event, ...)AzeriteRespecMixin:OnHide()AzeriteRespecMixin:OnLoad()AzeriteRespecMixin:OnShow()AzeriteRespecMixin:SetRespecItem(itemLocation)AzeriteRespecMixin:UpdateAzeriteRespecButtonState()AzeriteRespecMixin:UpdateMoney()Structure AzeriteSpecInfoAzeriteTierBaseAnimationMixin:GetAnimType()AzeriteTierBaseAnimationMixin:GetTotalProgressPercent(animState, localPercent)AzeriteTierBaseAnimationMixin:IsFinished()AzeriteTierBaseAnimationMixin:OnAnimStateChanged(animState)AzeriteTierBaseAnimationMixin:OnLoad(owningFrame, firstAnimState, lastAnimState)AzeriteTierBaseAnimationMixin:Play()AzeriteTierBaseAnimationMixin:SetAnimState(newAnimState, ...)AzeriteTierBaseAnimationMixin:SetAnimType(animType)AzeriteTierBaseAnimationMixin:TryShaking(elapsed, magnitude, frequency)AzeriteTierFinalPowerSelectedAnimationMixin:Create(owningFrame)AzeriteTierFinalPowerSelectedAnimationMixin:InitializeAnimStates()AzeriteTierFinalPowerSelectedAnimationMixin:OnLoad(...)AzeriteTierFinalPowerSelectedAnimationMixin:TryShaking()AzeriteTierPowerSelectedAnimationMixin:Create(...)AzeriteTierPowerSelectedAnimationMixin:InitializeAnimStates(azeritePowerButton, startAngle)AzeriteTierPowerSelectedAnimationMixin:OnAnimStateChanged(animState)AzeriteTierPowerSelectedAnimationMixin:OnLoad(owningFrame, azeritePowerButton, startAngle, loopingSoundEmitter)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.