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Addon API

271 entries
PromptedBindingMixin:HasFooterBinding()[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:Init(keys, debugName, overboundCallbacks)[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:IsAnyBindingAlwaysVisible()[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:IsAnyConditionMet()[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:IsFooterConditionMet()[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:IsFooterHoldPrompt()[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:IsHoldPrompt()[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:OnOverbound(keyIndex)[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:RequireTriggerBinding()[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:SetButtonEventsHandled(events)[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:SetCustomDisplayKey(key)[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:SetCustomPromptFrame(frame, optOnShowPassedConditionsCallback, optOnShowFailedConditionsCallback)[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:SetCustomPromptFrameShown(shouldShow)[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:SetLabelFunction(labelFunction)[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:SetMenuClosedCallback(closedCallback)[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:SetMenuOpenedCallback(openedCallback)[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:SetMenuOpeningCallback(openingCallback)[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:SetMoreActionsMenuOwnerRegion(ownerRegionOrGetter)[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:SetVisibilityType(visibilityType)[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:ShouldShowFooterBinding()[ui code]Blizzard_GamepadSharedUtilityPromptedBindingMixin:TriggerBinding(keyIndex, down)[ui code]Blizzard_GamepadSharedUtility

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.