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Addon API

247 entries
WorldMapTrackingPinButtonMixin:OnClick()[ui code]Blizzard_WorldMapWorldMapTrackingPinButtonMixin:OnEnter()[ui code]Blizzard_WorldMapWorldMapTrackingPinButtonMixin:OnEvent()[ui code]Blizzard_WorldMapWorldMapTrackingPinButtonMixin:OnHide()[ui code]Blizzard_WorldMapWorldMapTrackingPinButtonMixin:OnLoad()[ui code]Blizzard_WorldMapWorldMapTrackingPinButtonMixin:OnMouseDown(button)[ui code]Blizzard_WorldMapWorldMapTrackingPinButtonMixin:OnMouseUp()[ui code]Blizzard_WorldMapWorldMapTrackingPinButtonMixin:Refresh()[ui code]Blizzard_WorldMapWorldMapTrackingPinButtonMixin:SetActive(isActive)[ui code]Blizzard_WorldMapWorldMapTutorialMixin:CheckAndHideHelpInfo()[ui code]Blizzard_WorldMapWorldMapTutorialMixin:CheckAndShowTooltip()[ui code]Blizzard_WorldMapWorldMapTutorialMixin:OnHide()[ui code]Blizzard_WorldMapWorldMapTutorialMixin:OnLoad()[ui code]Blizzard_WorldMapWorldMapTutorialMixin:SetHelpInfo3()[ui code]Blizzard_WorldMapWorldMapTutorialMixin:ToggleHelpInfo()[ui code]Blizzard_WorldMapWorldMapTutorialMixin:UpdateHelpInfo()[ui code]Blizzard_WorldMapWorldMapZoneTimerMixin:OnUpdate(elapsed)[ui code]Blizzard_WorldMapWorldMapZoneTimerMixin:Refresh()[ui code]Blizzard_WorldMapWorldMap_DebugDataProviderMixin:OnAdded(mapCanvas)[ui code]Blizzard_WorldMapWorldMap_DebugDataProviderMixin:OnCanvasClickHandler(button, cursorX, cursorY)[ui code]Blizzard_WorldMapWorldMap_DebugDataProviderMixin:OnEvent(event, ...)[ui code]Blizzard_WorldMapWorldMap_DebugDataProviderMixin:OnHide()[ui code]Blizzard_WorldMapWorldMap_DebugDataProviderMixin:OnPinMouseActionHandler(mouseAction, button)[ui code]Blizzard_WorldMapWorldMap_DebugDataProviderMixin:OnShow()[ui code]Blizzard_WorldMapWorldMap_DebugDataProviderMixin:RefreshAllData(fromOnShow)[ui code]Blizzard_WorldMapWorldMap_DebugDataProviderMixin:RefreshDebugObjects(mapID)[ui code]Blizzard_WorldMapWorldMap_DebugDataProviderMixin:RefreshPortLocs(mapID)[ui code]Blizzard_WorldMapWorldMap_DebugDataProviderMixin:RemoveAllData()[ui code]Blizzard_WorldMapWorldMap_DebugDataProviderMixin:Teleport()[ui code]Blizzard_WorldMapWorldMap_DebugObjectPinMixin:GetDebugObjectIndex()[ui code]Blizzard_WorldMapWorldMap_DebugObjectPinMixin:GetName()[ui code]Blizzard_WorldMapWorldMap_DebugObjectPinMixin:OnAcquired(debugObjectInfo)[ui code]Blizzard_WorldMapWorldMap_DebugObjectPinMixin:OnMouseEnter(motion)[ui code]Blizzard_WorldMapWorldMap_DebugObjectPinMixin:OnMouseLeave(motion)[ui code]Blizzard_WorldMapWorldMap_EventOverlayDataProviderMixin:CheckShowInvasionOverlay(mapID)[ui code]Blizzard_WorldMapWorldMap_EventOverlayDataProviderMixin:CheckShowThreatOverlay(mapID)[ui code]Blizzard_WorldMapWorldMap_EventOverlayDataProviderMixin:RefreshAllData(fromOnShow)[ui code]Blizzard_WorldMapWorldMap_EventOverlayDataProviderMixin:RemoveAllData()[ui code]Blizzard_WorldMapWorldMap_EventOverlayPinMixin:OnAcquired()[ui code]Blizzard_WorldMapWorldMap_EventOverlayPinMixin:OnCanvasSizeChanged()[ui code]Blizzard_WorldMapWorldMap_EventOverlayPinMixin:OnLoad()[ui code]Blizzard_WorldMapWorldMap_WorldQuestDataProviderMixin:GetPinTemplate()[ui code]Blizzard_WorldMapWorldMap_WorldQuestDataProviderMixin:OnAdded(canvas)[ui code]Blizzard_WorldMapWorldMap_WorldQuestDataProviderMixin:OnCanvasSizeChanged()[ui code]Blizzard_WorldMapWorldMap_WorldQuestDataProviderMixin:RefreshAllData(fromOnShow)[ui code]Blizzard_WorldMapWorldMap_WorldQuestDataProviderMixin:ShouldShowQuest(info)[ui code]Blizzard_WorldMapWorldMap_WorldQuestPinMixin:RefreshVisuals()[ui code]Blizzard_WorldMap

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.