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Addon API

1,077 entries
ConfirmInviteToGroupDialogMixin:GetTitle(willConvertToRaid)[ui code]Blizzard_FrameXMLConfirmInviteToGroupDialogMixin:Setup(name, willConvertToRaid)[ui code]Blizzard_FrameXMLConfirmInviteToGroupReceivedDialogMixin:Cancel()[ui code]Blizzard_FrameXMLConfirmInviteToGroupReceivedDialogMixin:Confirm()[ui code]Blizzard_FrameXMLConfirmInviteToGroupReceivedDialogMixin:OnUpdate()[ui code]Blizzard_FrameXMLConfirmInviteToGroupReceivedDialogMixin:Setup(name, text)[ui code]Blizzard_FrameXMLConfirmInviteTravelPassConfirmationDialogMixin:Cancel()[ui code]Blizzard_FrameXMLConfirmInviteTravelPassConfirmationDialogMixin:Confirm()[ui code]Blizzard_FrameXMLConfirmInviteTravelPassConfirmationDialogMixin:Setup(target, guid)[ui code]Blizzard_FrameXMLConfirmJoinGroupRequestDialogMixin:Cancel()[ui code]Blizzard_FrameXMLConfirmJoinGroupRequestDialogMixin:Confirm()[ui code]Blizzard_FrameXMLConfirmJoinGroupRequestDialogMixin:GetBody(confirmationBaseText, willConvertToRaid)[ui code]Blizzard_FrameXMLConfirmJoinGroupRequestDialogMixin:GetTitle(confirmationType, willConvertToRaid)[ui code]Blizzard_FrameXMLConfirmJoinGroupRequestDialogMixin:Setup(invite, confirmationBaseText)[ui code]Blizzard_FrameXMLConfirmRequestToJoinGroupDialogMixin:Cancel()[ui code]Blizzard_FrameXMLConfirmRequestToJoinGroupDialogMixin:Confirm()[ui code]Blizzard_FrameXMLConfirmRequestToJoinGroupDialogMixin:Setup(target, targetLevelLink, tank, healer, dps)[ui code]Blizzard_FrameXMLContainedAlertSubSystemMixin:ContainFrame(containedAlertFrame)[ui code]Blizzard_FrameXMLContainedAlertSubSystemMixin:GetAlertContainer()[ui code]Blizzard_FrameXMLContainedAlertSubSystemMixin:OnLoad(containedAlertFrame)[ui code]Blizzard_FrameXMLContainedAlertSubSystemMixin:SetAlertContainer(alertContainer)[ui code]Blizzard_FrameXMLCreateContinuableContainerForLFGRewards()[ui code]Blizzard_FrameXMLCriteriaAlertFrame_SetUp(frame, achievementID, criteriaString)[ui code]Blizzard_FrameXMLCustomizationDebugFrame_OnLoad(self)[ui code]Blizzard_FrameXMLCustomizationDebugFrame_OnUpdate(self, elapsed)[ui code]Blizzard_FrameXMLDEFAULT_PET_BATTLE_ABILITY_INFO:GetAbilityID()[ui code]Blizzard_FrameXMLDEFAULT_PET_BATTLE_ABILITY_INFO:GetAttackStat(target)[ui code]Blizzard_FrameXMLDEFAULT_PET_BATTLE_ABILITY_INFO:GetCooldown()[ui code]Blizzard_FrameXMLDEFAULT_PET_BATTLE_ABILITY_INFO:GetHealth(target)[ui code]Blizzard_FrameXMLDEFAULT_PET_BATTLE_ABILITY_INFO:GetMaxHealth(target)[ui code]Blizzard_FrameXMLDEFAULT_PET_BATTLE_ABILITY_INFO:GetPadState(stateID)[ui code]Blizzard_FrameXMLDEFAULT_PET_BATTLE_ABILITY_INFO:GetPetOwner(taget)[ui code]Blizzard_FrameXMLDEFAULT_PET_BATTLE_ABILITY_INFO:GetPetType(target)[ui code]Blizzard_FrameXMLDEFAULT_PET_BATTLE_ABILITY_INFO:GetRemainingDuration()[ui code]Blizzard_FrameXMLDEFAULT_PET_BATTLE_ABILITY_INFO:GetSpeedStat(target)[ui code]Blizzard_FrameXMLDEFAULT_PET_BATTLE_ABILITY_INFO:GetState(stateID, target)[ui code]Blizzard_FrameXMLDEFAULT_PET_BATTLE_ABILITY_INFO:GetWeatherState(stateID)[ui code]Blizzard_FrameXMLDEFAULT_PET_BATTLE_ABILITY_INFO:HasAura(auraID, target)[ui code]Blizzard_FrameXMLDEFAULT_PET_BATTLE_ABILITY_INFO:IsInBattle()[ui code]Blizzard_FrameXMLDestinyFrame_OnEvent(self, event)[ui code]Blizzard_FrameXMLDestinyFrame_UpdateRecruitInfo(self)[ui code]Blizzard_FrameXMLDigsiteCompleteToastFrame_SetUp(frame, raceName, raceTexture)[ui code]Blizzard_FrameXMLDungeonCompletionAlertFrameReward_OnEnter(self)[ui code]Blizzard_FrameXMLDungeonCompletionAlertFrameReward_OnLeave(frame)[ui code]Blizzard_FrameXMLDungeonCompletionAlertFrameReward_SetReward(frame, reward)[ui code]Blizzard_FrameXMLDungeonCompletionAlertFrameReward_SetRewardItem(frame, itemLink, texture)[ui code]Blizzard_FrameXMLDungeonCompletionAlertFrameReward_SetRewardMoney(frame, optionalMoney)[ui code]Blizzard_FrameXMLDungeonCompletionAlertFrameReward_SetRewardXP(frame, optionalXP)[ui code]Blizzard_FrameXMLDungeonCompletionAlertFrame_OnLoad(self)[ui code]Blizzard_FrameXMLDungeonCompletionAlertFrame_SetUp(frame, rewardData)[ui code]Blizzard_FrameXML

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.