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Addon API

368 entries
ReportPlayerIsPVPAFK(unit)[function]UnitResistancePercent(resistance, casterLevel) : result[function]UnitSHOW_FACTION_SELECT_UI[event]UnitSPELL_CONFIRMATION_PROMPT: spellID, effectValue, message, duration, currencyTypesID, currencyCost, currentDifficulty, displayItemID, itemContext, treasureContextLevel[event]UnitSPELL_CONFIRMATION_TIMEOUT: spellID, effectValue[event]UnitSetPortraitTexture(textureObject, unitToken, disableMasking)[function]UnitSetPortraitTextureFromCreatureDisplayID(textureObject, creatureDisplayID)[function]UnitSetUnitCursorTexture(textureObject, unit, style?, includeLowPriority?, preferGamepadIcon?) : hasCursor[function]UnitUNIT_ABSORB_AMOUNT_CHANGED: unitTarget[event]UnitUNIT_AREA_CHANGED: unitTarget[event]UnitUNIT_ARENA_COOLDOWNS_UPDATE: unitTarget[event]UnitUNIT_ATTACK: unitTarget[event]UnitUNIT_ATTACK_POWER: unitTarget[event]UnitUNIT_ATTACK_SPEED: unitTarget[event]UnitUNIT_CHEAT_TOGGLE_EVENT[event]UnitUNIT_CLASSIFICATION_CHANGED: unitTarget[event]UnitUNIT_COMBAT: unitTarget, event, flagText, amount, schoolMask[event]Unitchanged 70755UNIT_CONNECTION: unitTarget, isConnected[event]UnitUNIT_CTR_OPTIONS: unitTarget[event]UnitUNIT_DAMAGE: unitTarget[event]UnitUNIT_DEFENSE: unitTarget[event]UnitUNIT_DIED: unitGUID[event]UnitUNIT_DISPLAYPOWER: unitTarget[event]UnitUNIT_DISTANCE_CHECK_UPDATE: unitTarget, isInDistance[event]UnitUNIT_FACTION: unitTarget[event]UnitUNIT_FLAGS: unitTarget[event]UnitUNIT_FORM_CHANGED: unitTarget[event]UnitUNIT_HAPPINESS: unitTarget[event]UnitUNIT_HEALTH: unitTarget[event]UnitUNIT_HEAL_ABSORB_AMOUNT_CHANGED: unitTarget[event]UnitUNIT_HEAL_PREDICTION: unitTarget[event]UnitUNIT_INVENTORY_CHANGED: unitTarget[event]UnitUNIT_IN_RANGE_UPDATE: unitTarget, isInRange[event]UnitUNIT_LEVEL: unitTarget[event]UnitUNIT_LOOT: unitGUID, hasLoot[event]UnitUNIT_MANA: unitTarget[event]UnitUNIT_MAXHEALTH: unitTarget[event]UnitUNIT_MAXPOWER: unitTarget, powerType[event]UnitUNIT_MAX_HEALTH_MODIFIERS_CHANGED: unitTarget, percentMaxHealthAdjusted[event]UnitUNIT_MODEL_CHANGED: unitTarget[event]UnitUNIT_NAME_UPDATE: unitTarget[event]UnitUNIT_OTHER_PARTY_CHANGED: unitTarget[event]UnitUNIT_PET: unitTarget[event]UnitUNIT_PET_EXPERIENCE: unitTarget[event]UnitUNIT_PET_TRAINING_POINTS: unitTarget[event]UnitUNIT_PHASE: unitTarget[event]UnitUNIT_PORTRAIT_UPDATE: unitTarget[event]UnitUNIT_POWER_BAR_HIDE: unitTarget[event]UnitUNIT_POWER_BAR_SHOW: unitTarget[event]UnitUNIT_POWER_BAR_TIMER_UPDATE: unitTarget[event]Unit

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.