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Addon API

247 entries
WorldMapMixin:HideQuests()[ui code]Blizzard_WorldMapWorldMapMixin:HideStateChangeIndicators()[ui code]Blizzard_WorldMapWorldMapMixin:InitializeGamepad()[ui code]Blizzard_WorldMapWorldMapMixin:IsCanvasGamepadFocus()[ui code]Blizzard_WorldMapWorldMapMixin:IsCanvasMouseFocus()[ui code]Blizzard_WorldMapWorldMapMixin:IsCurrentAreaDropdownContextValid()[ui code]Blizzard_WorldMapWorldMapMixin:IsMapFocused()[ui code]Blizzard_WorldMapWorldMapMixin:IsMaximized()[ui code]Blizzard_WorldMapWorldMapMixin:IsMinimized()[ui code]Blizzard_WorldMapWorldMapMixin:IsQuestDetailsFocused()[ui code]Blizzard_WorldMapWorldMapMixin:IsQuestFocused()[ui code]Blizzard_WorldMapWorldMapMixin:IsQuestLogEmpty()[ui code]Blizzard_WorldMapWorldMapMixin:IsTrackFocusContextActionValid()[ui code]Blizzard_WorldMapWorldMapMixin:Maximize()[ui code]Blizzard_WorldMapWorldMapMixin:Minimize()[ui code]Blizzard_WorldMapWorldMapMixin:OnAreaDropdownClosed()[ui code]Blizzard_WorldMapWorldMapMixin:OnButtonSelected(inButton)[ui code]Blizzard_WorldMapWorldMapMixin:OnCanvasScaleChanged()[ui code]Blizzard_WorldMapWorldMapMixin:OnCloseQuestDetails()[ui code]Blizzard_WorldMapWorldMapMixin:OnEvent(event, ...)[ui code]Blizzard_WorldMapWorldMapMixin:OnHide()[ui code]Blizzard_WorldMapWorldMapMixin:OnHitLeftEdge()[ui code]Blizzard_WorldMapWorldMapMixin:OnLoad()[ui code]Blizzard_WorldMapWorldMapMixin:OnMapChanged()[ui code]Blizzard_WorldMapWorldMapMixin:OnOpenQuestDetails()[ui code]Blizzard_WorldMapWorldMapMixin:OnShow()[ui code]Blizzard_WorldMapWorldMapMixin:OpenAreaDropdownList(index)[ui code]Blizzard_WorldMapWorldMapMixin:OpenCurrentAreaDropdownList()[ui code]Blizzard_WorldMapWorldMapMixin:OpenNextDropdownList()[ui code]Blizzard_WorldMapWorldMapMixin:OpenPreviousDropdownList()[ui code]Blizzard_WorldMapWorldMapMixin:OpenQuestOptions()[ui code]Blizzard_WorldMapWorldMapMixin:QuestLogHandleBack()[ui code]Blizzard_WorldMapWorldMapMixin:RefreshOverlayFrames()[ui code]Blizzard_WorldMapWorldMapMixin:RegisterForTransitions()[ui code]Blizzard_WorldMapWorldMapMixin:ResetMapFilters()[ui code]Blizzard_WorldMapWorldMapMixin:SelectArea()[ui code]Blizzard_WorldMapWorldMapMixin:SelectFilters()[ui code]Blizzard_WorldMapWorldMapMixin:SelectQuestButton()[ui code]Blizzard_WorldMapWorldMapMixin:SetFocusedQuestID(questID)[ui code]Blizzard_WorldMapWorldMapMixin:SetHighlightedQuestID(questID)[ui code]Blizzard_WorldMapWorldMapMixin:SetOverlayFrameLocation(frame, location)[ui code]Blizzard_WorldMapWorldMapMixin:SetTutorialButtonShown(shown)[ui code]Blizzard_WorldMapWorldMapMixin:SetupGamepad()[ui code]Blizzard_WorldMapWorldMapMixin:SetupMinimizeMaximizeButton()[ui code]Blizzard_WorldMapWorldMapMixin:SetupTitle()[ui code]Blizzard_WorldMapWorldMapMixin:ShouldCombineMapAndQuestMenu()[ui code]Blizzard_WorldMapWorldMapMixin:ShowQuests()[ui code]Blizzard_WorldMapWorldMapMixin:SynchronizeDisplayState()[ui code]Blizzard_WorldMapWorldMapMixin:ToggleFullMap()[ui code]Blizzard_WorldMapWorldMapMixin:TrackSelectedQuest()[ui code]Blizzard_WorldMap

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.