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Addon API

51,119 entries
AdventuresBoardMixin:GetAnimFrameByAuraType(frame, previewType)[ui code]Blizzard_GarrisonUIAdventuresBoardMixin:GetFrameByBoardIndex(boardIndex)[ui code]Blizzard_GarrisonUIAdventuresBoardMixin:GetHoverTargetingBoardIndex(placerFrame)[ui code]Blizzard_GarrisonUIAdventuresBoardMixin:GetMainFrame()[ui code]Blizzard_GarrisonUIAdventuresBoardMixin:GetSocketByBoardIndex(boardIndex)[ui code]Blizzard_GarrisonUIAdventuresBoardMixin:HideAssignmentTutorial()[ui code]Blizzard_GarrisonUIAdventuresBoardMixin:HideHealthValues()[ui code]Blizzard_GarrisonUIAdventuresBoardMixin:IsShowingActiveCombat()[ui code]Blizzard_GarrisonUIAdventuresBoardMixin:OnLoad()[ui code]Blizzard_GarrisonUIAdventuresBoardMixin:OnShow()[ui code]Blizzard_GarrisonUIAdventuresBoardMixin:RaiseFrameByBoardIndex(boardIndex)[ui code]Blizzard_GarrisonUIAdventuresBoardMixin:RegisterFrame(boardIndex, socket, frame)[ui code]Blizzard_GarrisonUIAdventuresBoardMixin:Reset()[ui code]Blizzard_GarrisonUIAdventuresBoardMixin:ResetBoardIndicators()[ui code]Blizzard_GarrisonUIAdventuresBoardMixin:ResetFrameLevels()[ui code]Blizzard_GarrisonUIAdventuresBoardMixin:ShowAssignmentTutorial()[ui code]Blizzard_GarrisonUIAdventuresBoardMixin:ShowHealthValues()[ui code]Blizzard_GarrisonUIAdventuresBoardMixin:TriggerTargetingReticles(targetInfos, useLoop)[ui code]Blizzard_GarrisonUIAdventuresBoardMixin:UpdateBoardState(boardTargetInfo)[ui code]Blizzard_GarrisonUIAdventuresBoardMixin:UpdateHealedFollower(followerID)[ui code]Blizzard_GarrisonUIAdventuresCombatLogMixin:AddCombatEvent(combatLogEvent)[ui code]Blizzard_GarrisonUIAdventuresCombatLogMixin:AddCombatRound(roundIndex, currentRound, totalRounds)[ui code]Blizzard_GarrisonUIAdventuresCombatLogMixin:AddCombatRoundHeader(roundIndex, totalRounds)[ui code]Blizzard_GarrisonUIAdventuresCombatLogMixin:AddVictoryState(winState)[ui code]Blizzard_GarrisonUIAdventuresCombatLogMixin:Clear()[ui code]Blizzard_GarrisonUIAdventuresCombatLogMixin:GetCompleteScreen()[ui code]Blizzard_GarrisonUIAdventuresCombatLogMixin:GetNameAtBoardIndex(boardIndex)[ui code]Blizzard_GarrisonUIAdventuresCombatLogMixin:OnLoad()[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenContinueButtonMixin:OnClick()[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:AdvanceReplay()[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:AdvanceStage()[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:CalculateCooldownUpdates(roundIndex)[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:CloseMissionComplete()[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:DisableCompleteFrameButtons()[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:EnableCompleteFrameButtons()[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:FinishReplay()[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:GetCovenantMissionFrame()[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:GetFrameFromBoardIndex(boardIndex)[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:GetNumReplayRounds()[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:GetReplayRound(roundIndex)[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:GetReplaySpeed()[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:GetReplayTimeElapsed()[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:IsReplayEventFinished()[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:IsReplaySpeedFast()[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:OnEvent(event, ...)[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:OnHide()[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:OnLoad()[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:OnMissionCompleteResponse(missionID, canComplete, succeeded, overmaxSucceeded, followerDeaths, autoCombatResult)[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:OnReplayEffectResolved()[ui code]Blizzard_GarrisonUIAdventuresCompleteScreenMixin:OnShow()[ui code]Blizzard_GarrisonUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.