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Addon API

120 entries
C_QuestLog.HasActiveThreats() : hasActiveThreats[function]QuestLogC_QuestLog.IsAccountQuest(questID) : isAccountQuest[function]QuestLogC_QuestLog.IsComplete(questID) : isComplete[function]QuestLogC_QuestLog.IsEliteQuest(questID) : isEliteQuest[function]QuestLogC_QuestLog.IsFailed(questID) : isFailed[function]QuestLogC_QuestLog.IsImportantQuest(questID) : isImportant[function]QuestLogC_QuestLog.IsMetaQuest(questID) : isMeta[function]QuestLogC_QuestLog.IsOnMap(questID) : onMap, hasLocalPOI[function]QuestLogC_QuestLog.IsOnQuest(questID) : isOnQuest[function]QuestLogC_QuestLog.IsPushableQuest(questID) : isPushable[function]QuestLogC_QuestLog.IsQuestBounty(questID) : isBounty[function]QuestLogC_QuestLog.IsQuestCalling(questID) : isCalling[function]QuestLogC_QuestLog.IsQuestCriteriaForBounty(questID, bountyQuestID) : isCriteriaForBounty[function]QuestLogC_QuestLog.IsQuestDisabledForSession(questID) : isDisabled[function]QuestLogC_QuestLog.IsQuestFlaggedCompleted(questID) : isCompleted[function]QuestLogC_QuestLog.IsQuestFlaggedCompletedOnAccount(questID) : isCompletedOnAccount[function]QuestLogC_QuestLog.IsQuestFromContentPush(questID) : isFromContentPush[function]QuestLogC_QuestLog.IsQuestInvasion(questID) : isInvasion[function]QuestLogC_QuestLog.IsQuestReplayable(questID) : isReplayable[function]QuestLogC_QuestLog.IsQuestReplayedRecently(questID) : recentlyReplayed[function]QuestLogC_QuestLog.IsQuestTask(questID) : isTask[function]QuestLogC_QuestLog.IsQuestTrivial(questID) : isTrivial[function]QuestLogC_QuestLog.IsRepeatableQuest(questID) : isRepeatable[function]QuestLogC_QuestLog.IsThreatQuest(questID) : isThreat[function]QuestLogC_QuestLog.IsUnitOnQuest(unit, questID) : isOnQuest[function]QuestLogC_QuestLog.IsWorldQuest(questID) : isWorldQuest[function]QuestLogC_QuestLog.QuestCanHaveWarModeBonus(questID) : hasBonus[function]QuestLogC_QuestLog.QuestContainsFirstTimeRepBonusForPlayer(questID) : questContainsFirstTimeRepBonusForPlayer[function]QuestLogC_QuestLog.QuestHasQuestSessionBonus(questID) : hasBonus[function]QuestLogC_QuestLog.QuestHasWarModeBonus(questID) : hasBonus[function]QuestLogC_QuestLog.QuestIgnoresAccountCompletedFiltering(questID) : questIgnoresAccountCompletedFiltering[function]QuestLogC_QuestLog.ReadyForTurnIn(questID) : readyForTurnIn[function]QuestLogC_QuestLog.RemoveQuestWatch(questID) : wasRemoved[function]QuestLogC_QuestLog.RemoveWorldQuestWatch(questID) : wasRemoved[function]QuestLogC_QuestLog.RequestLoadQuestByID(questID)[function]QuestLogC_QuestLog.SetAbandonQuest()[function]QuestLogC_QuestLog.SetMapForQuestPOIs(uiMapID)[function]QuestLogC_QuestLog.SetSelectedQuest(questID)[function]QuestLogC_QuestLog.ShouldDisplayTimeRemaining(questID) : displayTimeRemaining[function]QuestLogC_QuestLog.ShouldShowQuestRewards(questID) : shouldShow[function]QuestLogC_QuestLog.SortQuestWatches()[function]QuestLogC_QuestLog.UnitIsRelatedToActiveQuest(unit) : isRelatedToActiveQuest[function]QuestLogC_QuestLog.UpdateCampaignHeaders()[function]QuestLogEnumeration MapOverlayDisplayLocation[table]QuestLogQUESTLINE_UPDATE: requestRequired[event]QuestLogQUEST_ACCEPTED: questId[event]QuestLogQUEST_AUTOCOMPLETE: questId[event]QuestLogQUEST_COMPLETE[event]QuestLogQUEST_DATA_LOAD_RESULT: questID, success[event]QuestLogQUEST_DETAIL: questStartItemID?[event]QuestLog

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.