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Addon API

86 entries
C_PartyInfo.SetInstanceAbandonVoteResponse(response)[function]PartyInfoC_PartyInfo.SetLootMethod(method, lootMaster?) : success[function]PartyInfoC_PartyInfo.SetRestrictPings(restrictTo)[function]PartyInfoC_PartyInfo.StartInstanceAbandonVote()[function]PartyInfoC_PartyInfo.UninviteUnit(name, reason?, exactNameMatch?)[function]PartyInfoENTERED_DIFFERENT_INSTANCE_FROM_PARTY[event]PartyInfoGROUP_FORMED: category, partyGUID[event]PartyInfoGROUP_INVITE_CONFIRMATION[event]PartyInfoGROUP_JOINED: category, partyGUID[event]PartyInfoGROUP_LEFT: category, partyGUID[event]PartyInfoGROUP_ROSTER_UPDATE[event]PartyInfoINSTANCE_ABANDON_VOTE_FINISHED: votePassed[event]PartyInfoINSTANCE_ABANDON_VOTE_STARTED[event]PartyInfoINSTANCE_ABANDON_VOTE_UPDATED[event]PartyInfoINSTANCE_BOOT_START[event]PartyInfoINSTANCE_BOOT_STOP[event]PartyInfoINSTANCE_GROUP_SIZE_CHANGED[event]PartyInfoINVITE_TO_PARTY_CONFIRMATION: targetName, willConvertToRaid, questSessionActive[event]PartyInfoINVITE_TRAVEL_PASS_CONFIRMATION: targetName, targetGUID, willConvertToRaid, questSessionActive[event]PartyInfoLEAVE_PARTY_CONFIRMATION: reason[event]PartyInfoEnumeration LeavePartyConfirmReason[table]PartyInfoPARTY_INVITE_CANCEL[event]PartyInfoPARTY_INVITE_REQUEST: name, isTank, isHealer, isDamage, isNativeRealm, allowMultipleRoles, inviterGUID, questSessionActive[event]PartyInfoPARTY_LEADER_CHANGED[event]PartyInfoPARTY_LFG_RESTRICTED[event]PartyInfoPARTY_LOOT_METHOD_CHANGED[event]PartyInfoPARTY_MEMBER_DISABLE: unitTarget[event]PartyInfoPARTY_MEMBER_ENABLE: unitTarget[event]PartyInfoPLAYER_DIFFICULTY_CHANGED[event]PartyInfoPLAYER_ROLES_ASSIGNED[event]PartyInfoRAID_ROSTER_UPDATE[event]PartyInfoREADY_CHECK: initiatorName, readyCheckTimeLeft[event]PartyInfoREADY_CHECK_CONFIRM: unitTarget, isReady[event]PartyInfoREADY_CHECK_FINISHED: preempted[event]PartyInfoREQUEST_INVITE_CONFIRMATION: targetName, partyLevelLink, questSessionActive, tank?, healer?, dps?[event]PartyInfoVOTE_KICK_REASON_NEEDED: name, resultGUID[event]PartyInfo

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.