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Addon API

103 entries
C_Housing.OnCreateGuildNeighborhoodClosed()[function]HousingUIC_Housing.OnHouseFinderClickPlot(plotID)[function]HousingUIC_Housing.OnRequestSignatureClicked()[function]HousingUIC_Housing.OnSignCharterClicked(charterOwnerGUID)[function]HousingUIC_Housing.RelinquishHouse(houseGuid)[function]HousingUIC_Housing.RequestCurrentHouseInfo()[function]HousingUIC_Housing.RequestHouseFinderNeighborhoodData(neighborhoodGuid, neighborhoodName)[function]HousingUIC_Housing.RequestPlayerCharacterList()[function]HousingUIC_Housing.ResetHouse(resetScope)[function]HousingUIC_Housing.ReturnAfterVisitingHouse()[function]HousingUIC_Housing.SaveHouseSettings(playerGUID, accessFlags)[function]HousingUIC_Housing.SearchBNetFriendNeighborhoods(bnetName) : isValidBnetFriend[function]HousingUIC_Housing.SearchBNetFriendNeighborhoodsByID(bnetID) : isValidBnetFriend[function]HousingUIC_Housing.SetTrackedHouseGuid(trackedHouse?)[function]HousingUIC_Housing.StartTutorial()[function]HousingUIC_Housing.TeleportHome(neighborhoodGUID, houseGUID, plotID)[function]HousingUIC_Housing.TryRenameNeighborhood(neighborhoodName)[function]HousingUIC_Housing.ValidateCreateGuildNeighborhoodSize()[function]HousingUIC_Housing.ValidateNeighborhoodName(neighborhoodName)[function]HousingUIC_Housing.VisitHouse(neighborhoodGUID, houseGUID, plotID)[function]HousingUIEnumeration CreateNeighborhoodErrorType[table]HousingUIDECLINE_NEIGHBORHOOD_INVITATION_RESPONSE: success[event]HousingUIFORCE_REFRESH_HOUSE_FINDER[event]HousingUIHOUSE_FINDER_NEIGHBORHOOD_DATA_RECIEVED: neighborhoodPlots[event]HousingUIHOUSE_INFO_UPDATED[event]HousingUIHOUSE_LEVEL_CHANGED: newHouseLevelInfo?[event]HousingUIHOUSE_LEVEL_FAVOR_UPDATED: houseLevelFavor[event]HousingUIHOUSE_PLOT_ENTERED[event]HousingUIHOUSE_PLOT_EXITED[event]HousingUIHOUSE_RESERVATION_RESPONSE_RECIEVED: result[event]HousingUIHOUSE_RESET_COMPLETED[event]HousingUIHOUSE_RESET_FAILED: result[event]HousingUIHOUSING_MARKET_AVAILABILITY_UPDATED[event]HousingUIHOUSING_SERVICES_AVAILABILITY_UPDATED[event]HousingUIEnumeration HousingItemToastType[table]HousingUIIGNORE_NEIGHBORHOOD_RESPONSE: success, neighborhoodGuid[event]HousingUIMOVE_OUT_RESERVATION_UPDATED[event]HousingUINEIGHBORHOOD_GUILD_SIZE_VALIDATED: approved[event]HousingUINEIGHBORHOOD_LIST_UPDATED: result, neighborhoodInfos?[event]HousingUINEIGHBORHOOD_NAME_VALIDATED: approved[event]HousingUINEW_HOUSING_ITEM_ACQUIRED: itemType, itemName, icon?[event]HousingUIOPEN_CHARTER_CONFIRMATION_UI: neighborhoodName, locationName[event]HousingUIOPEN_CREATE_CHARTER_NEIGHBORHOOD_UI: locationName[event]HousingUIOPEN_CREATE_GUILD_NEIGHBORHOOD_UI: locationName[event]HousingUIOPEN_NEIGHBORHOOD_CHARTER: neighborhoodInfo, signatures, requiredSignatures[event]HousingUIOPEN_NEIGHBORHOOD_CHARTER_SIGNATURE_REQUEST: neighborhoodInfo[event]HousingUIPLAYER_CHARACTER_LIST_UPDATED: characterInfos, ownerListIndex[event]HousingUIPLAYER_HOUSE_LIST_UPDATED: houseInfos[event]HousingUIRECEIVED_HOUSE_LEVEL_REWARDS: level, rewards[event]HousingUIREMOVE_NEIGHBORHOOD_CHARTER_SIGNATURE: signature[event]HousingUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.