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Addon API

247 entries
WoWLabsAreaSelectionControlsPinMixin:OnLoad()[ui code]Blizzard_WorldMapWoWLabsAreaSelectionControlsPinMixin:OnShow()[ui code]Blizzard_WorldMapWorldMapCoordsPanelMixin:AttachToNeighbor(frame, x, y, requireBottomLeft)[ui code]Blizzard_WorldMapWorldMapCoordsPanelMixin:CVarsUpdated()[ui code]Blizzard_WorldMapWorldMapCoordsPanelMixin:OnLoad()[ui code]Blizzard_WorldMapWorldMapCoordsPanelMixin:OnUpdate(elapsed)[ui code]Blizzard_WorldMapWorldMapCoordsPanelMixin:PostRefresh()[ui code]Blizzard_WorldMapWorldMapCoordsPanelMixin:Refresh()[ui code]Blizzard_WorldMapWorldMapFilterMixin:Get()[ui code]Blizzard_WorldMapWorldMapFilterMixin:GetDefault()[ui code]Blizzard_WorldMapWorldMapFilterMixin:GetText()[ui code]Blizzard_WorldMapWorldMapFilterMixin:GetTooltipText()[ui code]Blizzard_WorldMapWorldMapFilterMixin:Init(text, cvarName, tooltipText, minimapTrackingFilter)[ui code]Blizzard_WorldMapWorldMapFilterMixin:IsDefault()[ui code]Blizzard_WorldMapWorldMapFilterMixin:ResetToDefault()[ui code]Blizzard_WorldMapWorldMapFilterMixin:Set(set)[ui code]Blizzard_WorldMapWorldMapFilterMixin:SetTrackingFilter(set)[ui code]Blizzard_WorldMapWorldMapFloorNavigationFrameMixin:Refresh()[ui code]Blizzard_WorldMapWorldMapFloorNavigationFrameMixin:RefreshMenu(mapID)[ui code]Blizzard_WorldMapWorldMapFloorNavigationFrameMixin:ShouldShowTrackingIconOnFloor(encountersOnFloor)[ui code]Blizzard_WorldMapWorldMapMixin:ActivateRewardsCursor()[ui code]Blizzard_WorldMapWorldMapMixin:AddOverlayFrame(templateName, templateType, anchorPoint, relativeFrame, relativePoint, offsetX, offsetY)[ui code]Blizzard_WorldMapWorldMapMixin:AddOverlayFrames()[ui code]Blizzard_WorldMapWorldMapMixin:AddStandardDataProviders()[ui code]Blizzard_WorldMapWorldMapMixin:AdjustOverlayFrames()[ui code]Blizzard_WorldMapWorldMapMixin:AttachQuestLog()[ui code]Blizzard_WorldMapWorldMapMixin:CheckAndHideTutorialHelpInfo()[ui code]Blizzard_WorldMapWorldMapMixin:CheckAndShowTutorialTooltip()[ui code]Blizzard_WorldMapWorldMapMixin:ClearBindings()[ui code]Blizzard_WorldMapWorldMapMixin:ClearFocusedQuestID()[ui code]Blizzard_WorldMapWorldMapMixin:ClearHighlightedQuestID()[ui code]Blizzard_WorldMapWorldMapMixin:CloseQuestDetails()[ui code]Blizzard_WorldMapWorldMapMixin:DeactivateRewardsCursor()[ui code]Blizzard_WorldMapWorldMapMixin:FocusDetails()[ui code]Blizzard_WorldMapWorldMapMixin:FocusGamepad()[ui code]Blizzard_WorldMapWorldMapMixin:FocusMap()[ui code]Blizzard_WorldMapWorldMapMixin:FocusQuestLog()[ui code]Blizzard_WorldMapWorldMapMixin:FocusQuestLogFromMap()[ui code]Blizzard_WorldMapWorldMapMixin:FocusQuests()[ui code]Blizzard_WorldMapWorldMapMixin:FocusSearchBox()[ui code]Blizzard_WorldMapWorldMapMixin:FocusSelectedQuest()[ui code]Blizzard_WorldMapWorldMapMixin:GamepadBack()[ui code]Blizzard_WorldMapWorldMapMixin:GamepadMapClick()[ui code]Blizzard_WorldMapWorldMapMixin:GamepadMapUp()[ui code]Blizzard_WorldMapWorldMapMixin:GamepadPanSpeed(x, y)[ui code]Blizzard_WorldMapWorldMapMixin:GamepadTryPlaceWaypoint()[ui code]Blizzard_WorldMapWorldMapMixin:GamepadZoom(x, y)[ui code]Blizzard_WorldMapWorldMapMixin:GetZoomVelocityFromMagnitude(magnitude)[ui code]Blizzard_WorldMapWorldMapMixin:HandleMainMenu()[ui code]Blizzard_WorldMapWorldMapMixin:HandleUnfocus()[ui code]Blizzard_WorldMap

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.