~/forever/addon-api
Addon API
WoWLabsAreaSelectionControlsPinMixin:OnLoad()WoWLabsAreaSelectionControlsPinMixin:OnShow()WorldMapCoordsPanelMixin:AttachToNeighbor(frame, x, y, requireBottomLeft)WorldMapCoordsPanelMixin:CVarsUpdated()WorldMapCoordsPanelMixin:OnLoad()WorldMapCoordsPanelMixin:OnUpdate(elapsed)WorldMapCoordsPanelMixin:PostRefresh()WorldMapCoordsPanelMixin:Refresh()WorldMapFilterMixin:Get()WorldMapFilterMixin:GetDefault()WorldMapFilterMixin:GetText()WorldMapFilterMixin:GetTooltipText()WorldMapFilterMixin:Init(text, cvarName, tooltipText, minimapTrackingFilter)WorldMapFilterMixin:IsDefault()WorldMapFilterMixin:ResetToDefault()WorldMapFilterMixin:Set(set)WorldMapFilterMixin:SetTrackingFilter(set)WorldMapFloorNavigationFrameMixin:Refresh()WorldMapFloorNavigationFrameMixin:RefreshMenu(mapID)WorldMapFloorNavigationFrameMixin:ShouldShowTrackingIconOnFloor(encountersOnFloor)WorldMapMixin:ActivateRewardsCursor()WorldMapMixin:AddOverlayFrame(templateName, templateType, anchorPoint, relativeFrame, relativePoint, offsetX, offsetY)WorldMapMixin:AddOverlayFrames()WorldMapMixin:AddStandardDataProviders()WorldMapMixin:AdjustOverlayFrames()WorldMapMixin:AttachQuestLog()WorldMapMixin:CheckAndHideTutorialHelpInfo()WorldMapMixin:CheckAndShowTutorialTooltip()WorldMapMixin:ClearBindings()WorldMapMixin:ClearFocusedQuestID()WorldMapMixin:ClearHighlightedQuestID()WorldMapMixin:CloseQuestDetails()WorldMapMixin:DeactivateRewardsCursor()WorldMapMixin:FocusDetails()WorldMapMixin:FocusGamepad()WorldMapMixin:FocusMap()WorldMapMixin:FocusQuestLog()WorldMapMixin:FocusQuestLogFromMap()WorldMapMixin:FocusQuests()WorldMapMixin:FocusSearchBox()WorldMapMixin:FocusSelectedQuest()WorldMapMixin:GamepadBack()WorldMapMixin:GamepadMapClick()WorldMapMixin:GamepadMapUp()WorldMapMixin:GamepadPanSpeed(x, y)WorldMapMixin:GamepadTryPlaceWaypoint()WorldMapMixin:GamepadZoom(x, y)WorldMapMixin:GetZoomVelocityFromMagnitude(magnitude)WorldMapMixin:HandleMainMenu()WorldMapMixin:HandleUnfocus()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.