~/forever/addon-api
Addon API
ArenaUnitFrameCcRemoverMixin:OnHide()ArenaUnitFrameCcRemoverMixin:OnLoad()ArenaUnitFrameCcRemoverMixin:OnShow()ArenaUnitFrameCcRemoverMixin:SetIsInEditMode(isInEditMode)ArenaUnitFrameCcRemoverMixin:SetSpellId(spellId)ArenaUnitFrameCcRemoverMixin:SetUnit(unitToken)ArenaUnitFrameCcRemoverMixin:UpdateCooldown()ArenaUnitFrameCcRemoverMixin:UpdateShownState()ArenaUnitFrameDebuffMixin:OnEnter()ArenaUnitFrameDebuffMixin:OnEvent(event, ...)ArenaUnitFrameDebuffMixin:OnLeave()ArenaUnitFrameDebuffMixin:OnLoad()ArenaUnitFrameDebuffMixin:SetIsInEditMode(isInEditMode)ArenaUnitFrameDebuffMixin:SetUnit(unitToken)ArenaUnitFrameDebuffMixin:Update()ArenaUnitFrameDebuffMixin:UpdateShownState()ArenaUnitFrameDebuffMixin:UpdateTooltip()BasePrivateAuraBehaviorMixin:UpdatePrivateAuras(forceUpdate)BossSpellBarMixin:AdjustPosition()BossTargetFrameContainerMixin:OnEvent(event, ...)BossTargetFrameContainerMixin:OnLoad()BossTargetFrameContainerMixin:OnShow()BossTargetFrameContainerMixin:SetCastBarPosition(castBarOnSide)BossTargetFrameContainerMixin:SetSmallSize(smallSize)BossTargetFrameContainerMixin:UpdateSize()BossTargetFrameMixin:BossTarget_OnHide()BossTargetFrameMixin:OnLoad()BossTargetFrameMixin:OnShow()BossTargetFrameMixin:SetCastBarPosition(castBarOnSide)BossTargetFrameMixin:ShouldShow()BossTargetFrameMixin:UpdateShownState()BossTargetFrame_OpenMenu(self)BuilderSpender:AddMaskTexture(mask)BuilderSpender:EndFeedbackGain()BuilderSpender:EndFeedbackLoss()BuilderSpender:GetMaxValue()BuilderSpender:Initialize(textureInfo, unit, powerType)BuilderSpender:OnLoad()BuilderSpender:SetMaxValue(maxValue)BuilderSpender:StartFeedbackAnim(oldValue, newValue)BuilderSpender:StopFeedbackAnim()BuilderSpender_OnUpdateFeedback(self)BuilderSpender_OnUpdateFeedbackGain(self)BuilderSpender_OnUpdateFeedbackLoss(self)ClassPowerBar:GetUnit()ClassPowerBar:OnEnter()ClassPowerBar:OnEvent(event, ...)ClassPowerBar:OnLeave()ClassPowerBar:OnLoad()ClassPowerBar:SetPowerTokens(...)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.