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Addon API

271 entries
GamepadFrameControlsManagerMixin:ReenableGamepadAutoFocus(focusedFrame)[ui code]Blizzard_GamepadSharedUtilityGamepadFrameControlsManagerMixin:RefreshFocus()[ui code]Blizzard_GamepadSharedUtilityGamepadFrameControlsManagerMixin:RefreshGamepadCursorHovering()[ui code]Blizzard_GamepadSharedUtilityGamepadFrameControlsManagerMixin:RefreshJumpHints()[ui code]Blizzard_GamepadSharedUtilityGamepadFrameControlsManagerMixin:RegisterForTransitions()[ui code]Blizzard_GamepadSharedUtilityGamepadFrameControlsManagerMixin:ResetVars()[ui code]Blizzard_GamepadSharedUtilityGamepadFrameControlsManagerMixin:ReturnToPlayerControl(focusedFrame)[ui code]Blizzard_GamepadSharedUtilityGamepadFrameControlsManagerMixin:SetFallThroughCatcherActive(inActive)[ui code]Blizzard_GamepadSharedUtilityGamepadFrameControlsManagerMixin:SetUIFocusState(shouldFocusUI)[ui code]Blizzard_GamepadSharedUtilitychanged 70862GamepadFrameControlsManagerMixin:SkipFrameDeactivation(focusedFrame)[ui code]Blizzard_GamepadSharedUtilityGamepadFrameControlsManagerMixin:SkipGamepadAutoFocus(focusedFrame)[ui code]Blizzard_GamepadSharedUtilityGamepadFrameControlsManagerMixin:SuspendFrame()[ui code]Blizzard_GamepadSharedUtilitychanged 70755GamepadFrameControlsManagerMixin:SuspendFrameWithFooter()[ui code]Blizzard_GamepadSharedUtilityGamepadFrameControlsManagerMixin:ToggleFrameControls(enable)[ui code]Blizzard_GamepadSharedUtilityGamepadFrameControlsManagerMixin:ToggleUIFocus()[ui code]Blizzard_GamepadSharedUtilityGamepadFrameControlsManagerMixin:UninitializeGamepad()[ui code]Blizzard_GamepadSharedUtilityGamepadFrameControlsManagerMixin:UnsuspendAllFrames()[ui code]Blizzard_GamepadSharedUtilityGamepadFrameControlsManagerMixin:UnsuspendFrame()[ui code]Blizzard_GamepadSharedUtilityGamepadFrameControlsManagerMixin:UseCustomNavigation(focusedFrame)[ui code]Blizzard_GamepadSharedUtilityGamepadInputSequenceMixin:DisableBindings()[ui code]Blizzard_GamepadSharedUtilityGamepadInputSequenceMixin:EnableBindings()[ui code]Blizzard_GamepadSharedUtilityGamepadInputSequenceMixin:IsSequenceValid()[ui code]Blizzard_GamepadSharedUtilityGamepadInputSequenceMixin:OnLoad()[ui code]Blizzard_GamepadSharedUtilityGamepadInputSequenceMixin:OnShow()[ui code]Blizzard_GamepadSharedUtilityGamepadInputSequenceMixin:ProcessButton(inButtonName)[ui code]Blizzard_GamepadSharedUtilityGamepadInputSequenceMixin:RegisterOnSequenceComplete(inFunc)[ui code]Blizzard_GamepadSharedUtilityGamepadInputSequenceMixin:ResetButtons()[ui code]Blizzard_GamepadSharedUtilityGamepadInputSequenceMixin:SetSequence(inButtonNames)[ui code]Blizzard_GamepadSharedUtilityGamepadInputSequenceMixin:SetupGamepad()[ui code]Blizzard_GamepadSharedUtilityGamepadMode.ActivateBindingGroup(bindingGroup, alwaysOnTop)[ui code]Blizzard_GamepadSharedUtilityGamepadMode.AddGamepadIconToButton(button, gamepadButtonName, opts)[ui code]Blizzard_GamepadSharedUtilityGamepadMode.CacheBindingGroup(bindingGroup)[ui code]Blizzard_GamepadSharedUtilityGamepadMode.CreateBindingGroup(optionalDebugName)[ui code]Blizzard_GamepadSharedUtilityGamepadMode.CreateHoldButtonWithTextFromTemplate(name, parent, onFinishFunction, text, timer, iconNames)[ui code]Blizzard_GamepadSharedUtilityGamepadMode.DeactivateBindingGroup(bindingGroup)[ui code]Blizzard_GamepadSharedUtilityGamepadMode.GetBindingKeyIconsFromNames(keyNames)[ui code]Blizzard_GamepadSharedUtilityGamepadMode.IsBindingGroupActive(bindingGroup)[ui code]Blizzard_GamepadSharedUtilityGamepadMode.SetGamepadIconShown(icon, shouldShow, opts)[ui code]Blizzard_GamepadSharedUtilityGamepadMode.UncacheBindingGroup(bindingGroup)[ui code]Blizzard_GamepadSharedUtilityGamepadMode.UpdateGamepadIconAnchor(icon, opts)[ui code]Blizzard_GamepadSharedUtilityGamepadPageIndicatorMixin:OnHide()[ui code]Blizzard_GamepadSharedUtilityGamepadPageIndicatorMixin:SetEnabled(enabled)[ui code]Blizzard_GamepadSharedUtilityGamepadPageIndicatorMixin:SetEnabledCondition(func)[ui code]Blizzard_GamepadSharedUtilityGamepadPageIndicatorMixin:SetOnClick(func, owner)[ui code]Blizzard_GamepadSharedUtilityGamepadPageIndicatorMixin:UpdateEnabledState()[ui code]Blizzard_GamepadSharedUtilityGamepadScrollBarHintMixin:GamepadUninit()[ui code]Blizzard_GamepadSharedUtilityGamepadScrollBarHintMixin:OnLoad()[ui code]Blizzard_GamepadSharedUtilityGamepadScrollBarHintMixin:SetOwner(owner, anchor, offsetX, offsetY)[ui code]Blizzard_GamepadSharedUtilityGamepadSharedUtility.ClearIgnoreSuspendFooter()[ui code]Blizzard_GamepadSharedUtilityGamepadSharedUtility.CreateDoublePromptedBinding(leftKey, rightKey, leftFunction, rightFunction, label, debugName)[ui code]Blizzard_GamepadSharedUtility

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.