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Addon API

79 entries
C_ArtifactUI.GetPowerHyperlink(powerID) : link[function]ArtifactUIC_ArtifactUI.GetPowerInfo(powerID) : powerInfo[function]ArtifactUIC_ArtifactUI.GetPowerLinks(powerID) : linkingPowerID[function]ArtifactUIC_ArtifactUI.GetPowers() : powerID[function]ArtifactUIC_ArtifactUI.GetPowersAffectedByRelic(relicSlotIndex) : powerIDs[function]ArtifactUIC_ArtifactUI.GetPowersAffectedByRelicItemLink(relicItemInfo) : powerIDs[function]ArtifactUIC_ArtifactUI.GetPreviewAppearance() : artifactAppearanceID[function]ArtifactUIC_ArtifactUI.GetRelicInfo(relicSlotIndex) : name, icon, slotTypeName, link[function]ArtifactUIC_ArtifactUI.GetRelicInfoByItemID(itemID) : name, icon, slotTypeName, link[function]ArtifactUIC_ArtifactUI.GetRelicLockedReason(relicSlotIndex) : lockedReason[function]ArtifactUIC_ArtifactUI.GetRelicSlotType(relicSlotIndex) : slotTypeName[function]ArtifactUIC_ArtifactUI.GetRespecArtifactArtInfo() : artifactArtInfo[function]ArtifactUIC_ArtifactUI.GetRespecArtifactInfo() : itemID, altItemID, name, icon, xp, pointsSpent, quality, artifactAppearanceID, appearanceModID, itemAppearanceID, altItemAppearanceID, altOnTop, tier[function]ArtifactUIC_ArtifactUI.GetRespecCost() : cost[function]ArtifactUIC_ArtifactUI.GetTotalPowerCost(startingTrait, numTraits, artifactTier) : totalArtifactPowerCost[function]ArtifactUIC_ArtifactUI.GetTotalPurchasedRanks() : totalPurchasedRanks[function]ArtifactUIC_ArtifactUI.IsArtifactDisabled() : artifactDisabled[function]ArtifactUIC_ArtifactUI.IsArtifactItem(itemLocation) : isArtifact[function]ArtifactUIC_ArtifactUI.IsAtForge() : isAtForge[function]ArtifactUIC_ArtifactUI.IsEquippedArtifactDisabled() : artifactDisabled[function]ArtifactUIC_ArtifactUI.IsEquippedArtifactMaxed() : artifactMaxed[function]ArtifactUIC_ArtifactUI.IsMaxedByRulesOrEffect() : isEffectivelyMaxed[function]ArtifactUIC_ArtifactUI.IsPowerKnown(powerID) : known[function]ArtifactUIC_ArtifactUI.IsViewedArtifactEquipped() : isViewedArtifactEquipped[function]ArtifactUIC_ArtifactUI.SetAppearance(artifactAppearanceID)[function]ArtifactUIC_ArtifactUI.SetForgeCamera()[function]ArtifactUIC_ArtifactUI.SetForgeRotation(forgeRotationX, forgeRotationY, forgeRotationZ)[function]ArtifactUIC_ArtifactUI.SetPreviewAppearance(artifactAppearanceID)[function]ArtifactUIC_ArtifactUI.ShouldSuppressForgeRotation() : shouldSuppressForgeRotation[function]ArtifactUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.