- Required level
16→15
~/forever/changes
Changes
- Description
- Shapeshift into Bear Form, increasing Attack Power by 30, Armor contribution from items by 180%, and Health by 20. Also protects the caster from Polymorph effects and allows the use of various bear abilities.
Shapeshift into Bear Form, increasing Attack Power by 30, Armor contribution from items by 180%, and Health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities.
- Effect 2: Apply Aura, Add Percent Modifier
5→0
- Description
- Shapeshift into Bear Form, increasing Attack Power by 30, Armor contribution from items by 180%, and Health by 20. Also protects the caster from Polymorph effects and allows the use of various bear abilities.
Shapeshift into Bear Form, increasing Attack Power by 30, Armor contribution from items by 180%, and Health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities.
- Description
- Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.
- Description
- Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.
- Cooldown
- none→10 sec cooldown
- Cost
- none→45 Energy
- Level
- none→60
- Level
- none→30
- Level
- none→50
- Description
- Ravage the target, causing 435% damage plus 42
147to the target. Must be prowling and behind the target. Awards 1 combo points.
- Description
- Ravage the target, causing 435% damage plus 62
217to the target. Must be prowling and behind the target. Awards 1 combo points.
- Description
- Ravage the target, causing 435% damage plus 78
273to the target. Must be prowling and behind the target. Awards 1 combo points.
- Description
- Ravage the target, causing 435% damage plus 98
343to the target. Must be prowling and behind the target. Awards 1 combo points.
- Item level
80→45- Required level
60→1- Damage
223 - 372→122 - 205- Damage per second
80.4→44.3- Strength
12→8- Stamina
12→8- Fire Resistance
30→19
- Item level
80→45- Required level
60→1- Damage
55 - 103→45 - 84- Damage per second
41.8→34.1- Agility
5→3- Stamina
8→5- Fire Resistance
8→5- Nature Resistance
9→5
- Item level
75→40- Required level
60→1- Binding
Binds when picked up→Binds when equipped- Damage
142 - 214→97 - 146- Damage per second
59.4→40.4- Intellect
31→18- Stamina
22→13- Shadow Resistance
20→12- Mana Per 5 Sec
7→4- Stat 88
69→40
- Item level
10→30- Binding
Binds when picked up→Binds when equipped- Intellect
4→10- Spirit
2→4- Stamina
2→6
- Item level
75→40- Required level
60→1- Binding
Binds when picked up→Binds when equipped- Damage
142 - 214→97 - 146- Damage per second
59.4→40.4- Intellect
31→18- Stamina
10→6- Spirit
12→7- Shadow Resistance
20→12
- Item level
10→30- Binding
Binds when picked up→Binds when equipped- Intellect
2→5- Stamina
2→4- Healing Power
8→21- Spell Damage
3→7
- Item level
10→30- Binding
Binds when picked up→Binds when equipped- Intellect
1→3- Stamina
1→3- Spell Power
6→15
- Item level
10→30- Binding
Binds when picked up→Binds when equipped- Damage
40 - 61→87 - 132- Damage per second
14.5→31.4- Attack Power
4→11
- Item level
71→35- Required level
60→1- Binding
Binds when picked up→Binds when equipped- Armor
90→47- Damage
69 - 130→37 - 69- Damage per second
52.6→28.1- Strength
13→7- Stamina
12→6
- Item level
10→30- Binding
Binds when picked up→Binds when equipped- Armor
20→53- Stamina
4→10- Defense Rating
1→2
- Item level
10→30- Binding
Binds when picked up→Binds when equipped- Stamina
1→4- Strength
1→2- Critical Strike Rating
3→7- Attack Power
5→14
- Item level
75→40- Required level
60→1- Binding
Binds when picked up→Binds when equipped- Damage
114 - 213→63 - 117- Damage per second
56.5→31.1- Critical Strike Rating
14→8- Ranged Attack Power
17→10
- Item level
10→30- Binding
Binds when picked up→Binds when equipped- Spell Power
6→16
- Quality
Epic→Rare
- Quality
Epic→Rare
- Quality
Epic→Rare
- Quality
Epic→Rare
- Effects
- Use: Increases your Stamina by 30. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 2% Hit Chance.
Use: Increases your Stamina by 60. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 5% Hit Chance.
- Effects
- Use: Increases your Stamina by 30. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 2% Critical Strike Chance.
Use: Increases your Stamina by 60. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 4% Critical Strike Chance.
- Effects
- Use: Increases your Stamina by 30. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 2% reduced chance to be dodged or parried.
Use: Increases your Stamina by 60. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 5% reduced chance to be dodged or parried.
- Effects
- Use: Increases your Stamina by 30. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 2% Haste.
Use: Increases your Stamina by 60. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 5% Haste.
- Effects
- none→Use: Combine 6 Operative Insignias.
- Effects
- Use: Builds a tent that allows you and your party members sitting nearby to increase Rested experience to 20% of a level. No effect if Rested experience already exceeds that value.Requires a Campfire nearby. Has a cooldown of 1 hour.
Use: Summons a miniature Adventurer's Tent for 15 min. Camp Tents placed during this time will have the Adventurer's Tent appearance.
- Description
- Builds a tent that allows you and your party members sitting nearby to increase Rested experience to 20% of a level. No effect if Rested experience already exceeds that value.Requires a Campfire nearby. Has a cooldown of 1 hour.
Summons a miniature Adventurer's Tent for 15 min. Camp Tents placed during this time will have the Adventurer's Tent appearance. - Cast
1 sec cast→10 sec cast- Cooldown
- none→1 hour cooldown
- Effect 2: Dummy
- none→20
- Effect 2: Effect 160
0→none
Compares calculated values from game data, so tooltip wording and numbers can differ in-game. Hidden and test records aren't listed. NPC and quest tracking starts with the first new revision of their source data.