~/forever/addon-api
Addon API
IslandsPartyPoseFrame_TryShow(mapID, winner)PartyPoseMixin:AddCreatureActor(displayID, name)PartyPoseMixin:AddModelSceneActors(actors)PartyPoseMixin:AddReward(name, texture, quality, id, objectType, objectLink, quantity, originalQuantity, isCurrencyContainer)PartyPoseMixin:CanResumeAnimation()PartyPoseMixin:Dismiss()PartyPoseMixin:GetFirstReward()PartyPoseMixin:GetPartyPoseData(mapID, winner)PartyPoseMixin:GetPartyPoseDataFromPartyPoseID(partyPoseID, winner)PartyPoseMixin:HideAzeriteGlowModelScenes()PartyPoseMixin:LoadScreen(mapID, winner)PartyPoseMixin:LoadScreenByPartyPoseID(partyPoseID, winner)PartyPoseMixin:OnEvent(event, ...)PartyPoseMixin:OnKeyDown(key)PartyPoseMixin:OnLoad()PartyPoseMixin:PauseRewardAnimation()PartyPoseMixin:PlayModelSceneAnimations(forceUpdate)PartyPoseMixin:PlayNextRewardAnimation()PartyPoseMixin:PlaySounds()PartyPoseMixin:ReloadPartyPose()PartyPoseMixin:ResumeRewardAnimation()PartyPoseMixin:SetModelScene(sceneID, partyCategory, forceUpdate)PartyPoseMixin:SetupShadow(actor)PartyPoseMixin:UpdateShadow(actor)PartyPoseRewardsMixin:CheckForIndefinitePause()PartyPoseRewardsMixin:IsAzeriteCurrency()PartyPoseRewardsMixin:OnAnimationFinished()PartyPoseRewardsMixin:OnEnter()PartyPoseRewardsMixin:OnHide()PartyPoseRewardsMixin:OnLeave()PartyPoseRewardsMixin:OnLoad()PartyPoseRewardsMixin:PauseRewardAnimation()PartyPoseRewardsMixin:PlayNextRewardAnimation()PartyPoseRewardsMixin:PlayRewardAnimation()PartyPoseRewardsMixin:ResumeRewardAnimation()PartyPoseRewardsMixin:SetRewardsQuality(quality)PartyPoseRewardsMixin:SetupReward(rewardData)PartyPoseUtil.AddDismissClickHandler(button, panelFrame)PartyPose_LoadUI()WarfrontsPartyPoseFrame_TryShow(mapID, winner)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.