~/forever/addon-api
Addon API
Blizzard_CombatLog_DisableEvent(settings, ...)Blizzard_CombatLog_EnableEvent(settings, ...)Blizzard_CombatLog_GenerateFullEventList()Blizzard_CombatLog_GenerateFullFlagList(flag)Blizzard_CombatLog_HasEvent(settings, ...)Blizzard_CombatLog_InitializeFilters(settings)Blizzard_CombatLog_MenuHelper(checked, ...)Blizzard_CombatLog_QuickButtonFrame_OnEvent(self, event, ...)Blizzard_CombatLog_QuickButtonFrame_OnLoad(self)Blizzard_CombatLog_QuickButtonRightClick(event, filterId)Blizzard_CombatLog_QuickButton_OnClick(id)Blizzard_CombatLog_RefreshGlobalLinks()Blizzard_CombatLog_SpellMenuClick(action, spellName, spellId, eventType)Blizzard_CombatLog_UnitMenuClick(event, unitName, unitGUID, unitFlags)Blizzard_CombatLog_Update_QuickButtons()CombatLogDriverMixin:OnCombatLogEntriesCleared()CombatLogDriverMixin:OnCombatLogMessage(text, r, g, b, order)CombatLogDriverMixin:OnCombatLogMessageLimitChanged(messageLimit)CombatLogDriverMixin:OnCombatLogRefilterFinished()CombatLogDriverMixin:OnCombatLogRefilterStarted()CombatLogDriverMixin:OnCombatLogRefilterUpdate(progress)CombatLogDriverMixin:OnEvent(event, ...)CombatLogDriverMixin:OnLoad()CombatLog_LoadUI()CreateCombatLogContextMenu(region, tbls)ShowQuickButton(filter)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.