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~/forever/addon-api

Addon API

44 entries
CANCEL_NEIGHBORHOOD_INVITE_RESPONSE: result, playerName?[event]HousingNeighborhoodUICLOSE_PLOT_CORNERSTONE[event]HousingNeighborhoodUIC_HousingNeighborhood.CanReturnAfterVisitingHouse() : canReturn[function]HousingNeighborhoodUIC_HousingNeighborhood.CancelInviteToNeighborhood(playerName)[function]HousingNeighborhoodUIC_HousingNeighborhood.DemoteToResident(playerGUID)[function]HousingNeighborhoodUIC_HousingNeighborhood.GetCornerstoneHouseInfo() : houseInfo[function]HousingNeighborhoodUIC_HousingNeighborhood.GetCornerstoneNeighborhoodInfo() : neighborhoodInfo[function]HousingNeighborhoodUIC_HousingNeighborhood.GetCornerstonePurchaseMode() : purchaseMode[function]HousingNeighborhoodUIC_HousingNeighborhood.GetCurrentNeighborhoodTextureSuffix() : neighborhoodTextureSuffix[function]HousingNeighborhoodUIC_HousingNeighborhood.GetDiscountedMovePrice() : movePrice[function]HousingNeighborhoodUIC_HousingNeighborhood.GetMoveCooldownTime() : movecooldownTime[function]HousingNeighborhoodUIC_HousingNeighborhood.GetNeighborhoodMapData() : neighborhoodPlots[function]HousingNeighborhoodUIC_HousingNeighborhood.GetNeighborhoodName() : neighborhoodName[function]HousingNeighborhoodUIC_HousingNeighborhood.GetNeighborhoodPlotName(plotIndex) : neighborhoodName[function]HousingNeighborhoodUIC_HousingNeighborhood.GetPreviousHouseIdentifier() : previousHouseIdentifier[function]HousingNeighborhoodUIC_HousingNeighborhood.HasPermissionToPurchase() : cantPurchaseReason[function]HousingNeighborhoodUIC_HousingNeighborhood.InvitePlayerToNeighborhood(playerName)[function]HousingNeighborhoodUIC_HousingNeighborhood.IsNeighborhoodManager() : isManager[function]HousingNeighborhoodUIC_HousingNeighborhood.IsNeighborhoodOwner() : isOwner[function]HousingNeighborhoodUIC_HousingNeighborhood.IsPlayerInOtherPlayersPlot() : isInUnownedPlot[function]HousingNeighborhoodUIC_HousingNeighborhood.IsPlotAvailableForPurchase() : isAvailable[function]HousingNeighborhoodUIC_HousingNeighborhood.IsPlotOwnedByPlayer() : isPlayerOwned[function]HousingNeighborhoodUIC_HousingNeighborhood.OnBulletinBoardClosed()[function]HousingNeighborhoodUIC_HousingNeighborhood.OnCornerstoneClosed()[function]HousingNeighborhoodUIC_HousingNeighborhood.PromoteToManager(playerGUID)[function]HousingNeighborhoodUIC_HousingNeighborhood.RequestNeighborhoodInfo()[function]HousingNeighborhoodUIC_HousingNeighborhood.RequestNeighborhoodRoster()[function]HousingNeighborhoodUIC_HousingNeighborhood.RequestPendingNeighborhoodInvites()[function]HousingNeighborhoodUIC_HousingNeighborhood.TransferNeighborhoodOwnership(playerGUID)[function]HousingNeighborhoodUIC_HousingNeighborhood.TryEvictPlayer(plotID)[function]HousingNeighborhoodUIC_HousingNeighborhood.TryMoveHouse()[function]HousingNeighborhoodUIC_HousingNeighborhood.TryPurchasePlot()[function]HousingNeighborhoodUIEnumeration CornerstonePurchaseMode[table]HousingNeighborhoodUINEIGHBORHOOD_INFO_UPDATED: neighborhoodInfo[event]HousingNeighborhoodUINEIGHBORHOOD_INVITE_RESPONSE: result[event]HousingNeighborhoodUINEIGHBORHOOD_MAP_DATA_UPDATED[event]HousingNeighborhoodUINEIGHBORHOOD_NAME_UPDATED: neighborhoodGuid, neighborhoodName[event]HousingNeighborhoodUIOPEN_PLOT_CORNERSTONE[event]HousingNeighborhoodUIPENDING_NEIGHBORHOOD_INVITES_RECIEVED: result, pendingInviteList?[event]HousingNeighborhoodUIPURCHASE_PLOT_RESULT: result[event]HousingNeighborhoodUISHOW_PLAYER_EVICTED_DIALOG[event]HousingNeighborhoodUIUPDATE_BULLETIN_BOARD_MEMBER_TYPE: player, residentType[event]HousingNeighborhoodUIUPDATE_BULLETIN_BOARD_ROSTER: neighborhoodInfo, rosterMemberList[event]HousingNeighborhoodUIUPDATE_BULLETIN_BOARD_ROSTER_STATUSES: rosterMemberList[event]HousingNeighborhoodUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.