>wowhelm_
~/forever/addon-api

Addon API

30 entries
GetActiveBoundingBox() : boxBottom, boxTop[function]FrameAPIModelSceneFrameActorBaseGetAnimation() : animation[function]FrameAPIModelSceneFrameActorBaseGetAnimationBlendOperation() : blendOp[function]FrameAPIModelSceneFrameActorBaseGetAnimationVariation() : variation[function]FrameAPIModelSceneFrameActorBaseGetMaxBoundingBox() : boxBottom, boxTop[function]FrameAPIModelSceneFrameActorBaseGetModelPath() : path[function]FrameAPIModelSceneFrameActorBaseGetModelUnitGUID() : guid[function]FrameAPIModelSceneFrameActorBaseGetParticleOverrideScale() : scale[function]FrameAPIModelSceneFrameActorBaseGetSpellVisualKit() : spellVisualKitID[function]FrameAPIModelSceneFrameActorBaseGetYaw() : yaw[function]FrameAPIModelSceneFrameActorBaseIsLoaded() : isLoaded[function]FrameAPIModelSceneFrameActorBaseIsPreferringModelCollisionBounds() : preferringCollisionBounds[function]FrameAPIModelSceneFrameActorBaseIsUsingCenterForOrigin() : x, y, z[function]FrameAPIModelSceneFrameActorBasePlayAnimationKit(animationKit, isLooping)[function]FrameAPIModelSceneFrameActorBaseSetAnimation(animation, variation?, animSpeed, animOffsetSeconds)[function]FrameAPIModelSceneFrameActorBaseSetAnimationBlendOperation(blendOp)[function]FrameAPIModelSceneFrameActorBaseSetGradientMaskWithDyes(grad0DyeColorID?, grad1DyeColorID?, grad2DyeColorID?)[function]FrameAPIModelSceneFrameActorBaseSetModelByCreatureDisplayID(creatureDisplayID, useActivePlayerCustomizations) : success[function]FrameAPIModelSceneFrameActorBaseSetModelByFileID(asset, useMips) : success[function]FrameAPIModelSceneFrameActorBaseSetModelByPath(asset, useMips) : success[function]FrameAPIModelSceneFrameActorBaseSetModelByUnit(unit, sheatheWeapons, autoDress, hideWeapons, usePlayerNativeForm, holdBowString, customRaceID?) : success[function]FrameAPIModelSceneFrameActorBaseSetModelByUnitCreatureDisplayID(unit) : success[function]FrameAPIModelSceneFrameActorBaseSetParticleOverrideScale(scale?)[function]FrameAPIModelSceneFrameActorBaseSetPlayerModelFromGlues(characterIndex?, sheatheWeapons, autoDress, hideWeapons, usePlayerNativeForm, customRaceID?) : success[function]FrameAPIModelSceneFrameActorBaseSetPreferModelCollisionBounds(preferCollisionBounds)[function]FrameAPIModelSceneFrameActorBaseSetSpellVisualKit(spellVisualKitID, oneShot)[function]FrameAPIModelSceneFrameActorBaseSetUseCenterForOrigin(x, y, z)[function]FrameAPIModelSceneFrameActorBaseSetYaw(yaw)[function]FrameAPIModelSceneFrameActorBaseStopAnimationKit()[function]FrameAPIModelSceneFrameActorBaseTryOn(itemLinkOrItemModifiedAppearanceID, handSlotName?, spellEnchantmentID) : reason[function]FrameAPIModelSceneFrameActorBase

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.