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Addon API

62 entries
C_Housing.AcceptNeighborhoodOwnership()[function]HousingUIC_Housing.CanEditCharter() : canEditCharter[function]HousingUIC_Housing.CanTakeReportScreenshot(plotIndex) : reason[function]HousingUIC_Housing.CreateGuildNeighborhood(neighborhoodName)[function]HousingUIC_Housing.CreateNeighborhoodCharter(neighborhoodName)[function]HousingUIC_Housing.DeclineNeighborhoodOwnership()[function]HousingUIC_Housing.DoesFactionMatchNeighborhood(neighborhoodGUID) : factionMatches[function]HousingUIC_Housing.EditNeighborhoodCharter(neighborhoodName)[function]HousingUIC_Housing.GetCurrentHouseInfo() : houseInfo[function]HousingUIC_Housing.GetCurrentHouseLevelFavor(houseGuid)[function]HousingUIC_Housing.GetCurrentHouseRefundAmount() : refundAmount[function]HousingUIC_Housing.GetCurrentNeighborhoodGUID() : neighborhoodGUID[function]HousingUIC_Housing.GetHouseLevelFavorForLevel(level) : houseFavor[function]HousingUIC_Housing.GetHouseLevelRewardsForLevel(level)[function]HousingUIC_Housing.GetHousingAccessFlags() : accessFlags[function]HousingUIC_Housing.GetMaxHouseLevel() : level[function]HousingUIC_Housing.GetNeighborhoodTextureSuffix(neighborhoodGUID) : neighborhoodTextureSuffix[function]HousingUIC_Housing.GetOthersOwnedHouses(playerGUID?, bnetID?, isInPlayersGuild)[function]HousingUIC_Housing.GetPlayerOwnedHouses()[function]HousingUIC_Housing.GetTrackedHouseGuid() : trackedHouse[function]HousingUIC_Housing.GetUIMapIDForNeighborhood(neighborhoodGuid) : uiMapID[function]HousingUIC_Housing.GetVisitCooldownInfo() : spellCooldownInfo[function]HousingUIC_Housing.HasHousingExpansionAccess() : hasAccess[function]HousingUIC_Housing.HouseFinderDeclineNeighborhoodInvitation()[function]HousingUIC_Housing.HouseFinderIgnoreNeighborhood(neighborhoodGuid)[function]HousingUIC_Housing.HouseFinderRequestNeighborhoods()[function]HousingUIC_Housing.HouseFinderRequestReservationAndPort(neighborhoodGuid, plotID)[function]HousingUIC_Housing.IsHousingMarketCartFullRemoveEnabled() : isHousingMarketCartFullRemoveEnabled[function]HousingUIC_Housing.IsHousingMarketEnabled() : isHousingMarketEnabled[function]HousingUIC_Housing.IsHousingMarketShopEnabled() : isHousingMarketShopEnabled[function]HousingUIC_Housing.IsHousingServiceEnabled() : isAvailable[function]HousingUIC_Housing.IsInsideHouse() : isInside[function]HousingUIC_Housing.IsInsideHouseOrPlot() : isInside[function]HousingUIC_Housing.IsInsideOwnedHouse() : isInsideOwnedHouse[function]HousingUIC_Housing.IsInsideOwnedHouseOrPlot() : isInsideOwnedHouseOrPlot[function]HousingUIC_Housing.IsInsideOwnedPlot() : isInside[function]HousingUIC_Housing.IsInsidePlot() : isInside[function]HousingUIC_Housing.IsOnNeighborhoodMap() : isOnNeighborhoodMap[function]HousingUIC_Housing.LeaveHouse()[function]HousingUIC_Housing.OnCharterConfirmationAccepted()[function]HousingUIC_Housing.OnCharterConfirmationClosed()[function]HousingUIC_Housing.OnCreateCharterNeighborhoodClosed()[function]HousingUIC_Housing.OnCreateGuildNeighborhoodClosed()[function]HousingUIC_Housing.OnHouseFinderClickPlot(plotID)[function]HousingUIC_Housing.OnRequestSignatureClicked()[function]HousingUIC_Housing.OnSignCharterClicked(charterOwnerGUID)[function]HousingUIC_Housing.RelinquishHouse(houseGuid)[function]HousingUIC_Housing.RequestCurrentHouseInfo()[function]HousingUIC_Housing.RequestHouseFinderNeighborhoodData(neighborhoodGuid, neighborhoodName)[function]HousingUIC_Housing.RequestPlayerCharacterList()[function]HousingUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.