>wowhelm_
~/forever/addon-api

Addon API

41 entries
C_HousingLayout.AnyRoomsOnFloor(floor) : anyRooms[function]HousingLayoutUIC_HousingLayout.CanSetViewedFloor(floor) : canSet[function]HousingLayoutUIC_HousingLayout.CancelActiveLayoutEditing()[function]HousingLayoutUIC_HousingLayout.ConfirmStairChoice(choice?)[function]HousingLayoutUIC_HousingLayout.DeselectFloorplan()[function]HousingLayoutUIC_HousingLayout.DeselectRoomOrDoor()[function]HousingLayoutUIC_HousingLayout.GetBaseRoomFloor() : floor[function]HousingLayoutUIC_HousingLayout.GetHighestOccupiedFloorIndex() : highestFloorIndex[function]HousingLayoutUIC_HousingLayout.GetLowestOccupiedFloorIndex() : lowestFloorIndex[function]HousingLayoutUIC_HousingLayout.GetNumActiveRooms() : numRooms[function]HousingLayoutUIC_HousingLayout.GetRoomPlacementBudget() : placementBudget[function]HousingLayoutUIC_HousingLayout.GetRoomPlayerIsIn() : roomGUID[function]HousingLayoutUIC_HousingLayout.GetSelectedBlueprintFloorplan() : roomID, shareCode[function]HousingLayoutUIC_HousingLayout.GetSelectedDoor() : selectedDoorComponentID, roomGUID[function]HousingLayoutUIC_HousingLayout.GetSelectedFloorplan() : roomID[function]HousingLayoutUIC_HousingLayout.GetSelectedRoom() : roomGUID[function]HousingLayoutUIC_HousingLayout.GetSelectedStairwellRoomCount() : stairwellRoomCount[function]HousingLayoutUIC_HousingLayout.GetSpentPlacementBudget() : spentPlacementBudget[function]HousingLayoutUIC_HousingLayout.GetViewedFloor() : floor[function]HousingLayoutUIC_HousingLayout.HasAnySelections() : hasAnySelections[function]HousingLayoutUIC_HousingLayout.HasRoomPlacementBudget() : hasBudget[function]HousingLayoutUIC_HousingLayout.HasSelectedBlueprintFloorplan() : hasSelectedBlueprintFloorplan[function]HousingLayoutUIC_HousingLayout.HasSelectedDoor() : hasSelectedDoor[function]HousingLayoutUIC_HousingLayout.HasSelectedFloorplan() : hasSelectedFloorplan[function]HousingLayoutUIC_HousingLayout.HasSelectedRoom() : hasSelectedRoom[function]HousingLayoutUIC_HousingLayout.HasStairs(roomRecordID) : hasStairs[function]HousingLayoutUIC_HousingLayout.HasValidConnection(roomGUID, componentID, roomId) : canPlace[function]HousingLayoutUIC_HousingLayout.IsBaseRoom(roomGUID) : isBaseRoom[function]HousingLayoutUIC_HousingLayout.IsDraggingRoom() : isDragging, isAccessibleDrag[function]HousingLayoutUIC_HousingLayout.MoveDraggedRoom(sourceDoorIndex, destRoom, destDoorIndex)[function]HousingLayoutUIC_HousingLayout.MoveLayoutCamera(direction, isPressed)[function]HousingLayoutUIC_HousingLayout.RemoveRoom(roomGUID)[function]HousingLayoutUIC_HousingLayout.RoomHasStairs(roomGUID) : hasStairs[function]HousingLayoutUIC_HousingLayout.RotateFocusedRoom(isLeft)[function]HousingLayoutUIC_HousingLayout.RotateRoom(roomGUID, isLeft)[function]HousingLayoutUIC_HousingLayout.SelectFloorplan(roomID)[function]HousingLayoutUIC_HousingLayout.SetViewedFloor(floor)[function]HousingLayoutUIC_HousingLayout.StartDrag()[function]HousingLayoutUIC_HousingLayout.StopDrag()[function]HousingLayoutUIC_HousingLayout.StopDraggingRoom()[function]HousingLayoutUIC_HousingLayout.ZoomLayoutCamera(zoomIn) : zoomChanged[function]HousingLayoutUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.