~/forever/updates/addon-api
Updates
ClassNameplateBarWarlock:OnLoad()ClassNameplateBarWarlock:Setup()ClassNameplateBarWarlock:UpdateMaxPower()ClassNameplateBarWarlock:UpdatePower()ClassNameplateBarWindwalkerMonk:OnEvent(event, ...)ClassNameplateBarWindwalkerMonk:OnLoad()ClassNameplateBarWindwalkerMonk:Setup()ClassNameplateBarWindwalkerMonk:UpdateMaxPower()ClassNameplateBarWindwalkerMonk:UpdatePower()ClassNameplateEbonMightBar:Initialize()ClassNameplateManaBar:GetUnit()ClassNameplateManaBar:OnEvent(event, ...)ClassNameplateManaBar:OnLoad()ClassNameplateManaBar:OnOptionsUpdated()ClassNameplateManaBar:OnSizeChanged()ClassNameplateManaBar:Setup()ClassNameplateManaBar:SetupBar()ClassNameplateManaBar:UpdateMaxPower()ClassNameplateManaBar:UpdatePower()ClassNameplateManaBar_OnUpdate(self)ClassPowerBar:GetUnit()ClassPowerBar:OnEnter()ClassPowerBar:OnEvent(event, ...)ClassPowerBar:OnLeave()ClassPowerBar:OnLoad()ClassPowerBar:SetPowerTokens(...)ClassPowerBar:SetTooltip(tooltipTitle, tooltip)ClassPowerBar:Setup()ClassPowerBar:ShouldShowBar()ClassPowerBar:TurnOff(frame, texture, toAlpha)ClassPowerBar:TurnOn(frame, texture, toAlpha)ClassPowerBar:UsesPowerToken(tokenType)ClassResourceBarMixin:HandleBarSetup()ClassResourceBarMixin:OnEvent(event, arg1, arg2)ClassResourceBarMixin:OnHideClassInfoOnPlayerFrameChanged(hideClassInfoOnPlayerFrame)ClassResourceBarMixin:OnLoad()ClassResourceBarMixin:Setup()ClassResourceBarMixin:UpdateMaxPower()ClassResourceBarMixin:UpdatePower()ClassSpecContentFrameMixin:OnActivateClicked()ClassSpecContentFrameMixin:OnActivationFlashFinished()ClassSpecContentFrameMixin:OnEnter()ClassSpecContentFrameMixin:OnHide()ClassSpecContentFrameMixin:OnLeave()ClassSpecContentFrameMixin:OnLoad()ClassSpecContentFrameMixin:SetActivationFlashPlaying(playFlash)ClassSpecContentFrameMixin:SetHoverStateActive(isActive)ClassSpecContentFrameMixin:Setup(index, sex, frameWidth, numSpecs)ClassSpecContentFrameMixin:UpdateActiveGlow(isInGlowState)ClassSpecFrameMixin:ActivateSpecByIndex(specIndex)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.