~/forever/updates/addon-api
Updates
CatalogShopMixin:HasFreeBagSlots()CatalogShopMixin:HideAlert()CatalogShopMixin:HideForCheckout()CatalogShopMixin:HideLoadingScreen(fromError)CatalogShopMixin:HidePreviewFrames()CatalogShopMixin:HideProductDetails()CatalogShopMixin:HidePurchaseSent()CatalogShopMixin:HideTooltip()CatalogShopMixin:HideUnavailableScreen()CatalogShopMixin:InitVariables()CatalogShopMixin:InitializeGamepad()CatalogShopMixin:IsLoading()CatalogShopMixin:Leave()CatalogShopMixin:OnAttributeChanged(name, value)CatalogShopMixin:OnCategorySelected(categoryID)CatalogShopMixin:OnError(errorID, needsAck, internalErr)CatalogShopMixin:OnEvent_CatalogShop(event, ...)CatalogShopMixin:OnHide()CatalogShopMixin:OnLoad_CatalogShop()CatalogShopMixin:OnNoProductsSelected()CatalogShopMixin:OnProductSelected(data)CatalogShopMixin:OnSearchTextChanged(editBox, userInput)CatalogShopMixin:OnShow()CatalogShopMixin:PurchaseProduct()CatalogShopMixin:SetAlert(title, desc)CatalogShopMixin:SetCatalogShopLinkProductID(linkProductID)CatalogShopMixin:SetCatalogShopLinkTag(linkTag)CatalogShopMixin:SetCatalogShopLinkTagForLinkProduct()CatalogShopMixin:SetCurrentActor(actor)CatalogShopMixin:SetCurrentCardModelSceneData(currentModelScene, currentModelSceneID, overrideModelSceneID)CatalogShopMixin:SetCurrentModelSceneData(currentModelScene, currentModelSceneID, overrideModelSceneID)CatalogShopMixin:SetHideArmorSetting(playerArmorSetting)CatalogShopMixin:SetUseNativeForm(useNativeForm)CatalogShopMixin:ShowAfterCheckout()CatalogShopMixin:ShowAllRefundableDecor()CatalogShopMixin:ShowError(title, desc, urlIndex, needsAck)CatalogShopMixin:ShowLoadingScreen()CatalogShopMixin:ShowProductDetails()CatalogShopMixin:ShowPurchaseSent()CatalogShopMixin:ShowSelectedRefundableDecor()CatalogShopMixin:ShowTooltip(targetFrame, name, description, isToken)CatalogShopMixin:ShowUnavailableScreen()CatalogShopMixin:ToggleProductDetails(showDetails, productInfo)CatalogShopMixin:UnfocusGamepad()CatalogShopMixin:WebsiteError()CatalogShopModelSceneContainerFrameMixin.AfterTransmogActorLoaded(modelScene, actor, data)CatalogShopModelSceneContainerFrameMixin.AfterTransmogActorLoadedCheckCarousel(modelScene, actor, data)CatalogShopModelSceneContainerFrameMixin.UpdateActorVisuals(modelScene, actor)CatalogShopModelSceneContainerFrameMixin.UpdateBundleVisuals(modelScene, displayData)CatalogShopModelSceneContainerFrameMixin.UpdateDropShadowForBundle(modelScene, displayData)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.