~/forever/updates/addon-api
Updates
CanRoundUpIntervals() : canRoundCanRoundUpLastUnit() : canRoundCanSaveTabardNow() : canSaveCanSetUnit(unit)CanShowCenterUIPanel(frame)CanShowEncounterJournal()CanShowHouseFinderTutorial()CanShowProfessionEquipmentTutorial()CanShowResetInstances() : resultCanShowRightUIPanel(frame)CanShowSetRoleButton() : resultCanShowUIPanels(leftFrame, centerFrame, rightFrame)CanSwitchVehicleSeat() : resultCanUpdateFontString() : canUpdateTextCanUpgradeToCurrentExpansion() : canUpgradeExpansionCanWordWrap() : wrapCancelAllSignals()CancelAnimations(frame)CancelAreaSpiritHeal()CancelAuctionButtonMixin:OnClick()CancelEmote()CancelItemTempEnchantment(index)CancelLogout()CancelOpenCheckout()CancelPendingEquip(index)CancelPreloadingMovie(movieId)CancelSignal(key)CancelTrade()CapProgressBar_SetNotches(capBar, count)CapProgressBar_Update(capBar, cap1Quantity, cap1Limit, cap2Quantity, cap2Limit, totalQuantity, totalLimit, hasNoSharedStats)CaptchaEntry_Cancel(self)CaptchaEntry_Okay(self)CaptchaEntry_OnHide()CaptchaEntry_OnKeyDown(self, key)CaptchaEntry_OnShow(self)Enumeration CaptureBarWidgetFillDirectionTypeStructure CaptureBarWidgetVisualizationInfoStructure CaptureZoneVisualizationInfoCarouselControlMixin:CheckCarousel(modelScene, actor, playerData)CarouselControlMixin:EndFocus()CarouselControlMixin:EnterGamepadFocus()CarouselControlMixin:ExitGamepadFocus()CarouselControlMixin:FocusGamepad()CarouselControlMixin:HasGamepadFocus()CarouselControlMixin:HideCarousel()CarouselControlMixin:OnHide()CarouselControlMixin:OnLoad()CarouselControlMixin:SelectNext()CarouselControlMixin:SelectPrevious()CarouselControlMixin:SetCarouselItems(modelScene, actor, itemModifiedAppearanceIDs)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.