~/forever/updates/addon-api
Updates
CombatFeedback_OnCombatEvent(self, event, flags, amount, type)CombatFeedback_OnUpdate(self, elapsed)CombatLogDriverMixin:OnCombatLogEntriesCleared()CombatLogDriverMixin:OnCombatLogMessage(text, r, g, b, order)CombatLogDriverMixin:OnCombatLogMessageLimitChanged(messageLimit)CombatLogDriverMixin:OnCombatLogRefilterFinished()CombatLogDriverMixin:OnCombatLogRefilterStarted()CombatLogDriverMixin:OnCombatLogRefilterUpdate(progress)CombatLogDriverMixin:OnEvent(event, ...)CombatLogDriverMixin:OnLoad()CombatLogInbound.GenerateMessage(filterSettings, ...)CombatLogOutbound.SignalRefilterFinished()CombatLogOutbound.SignalRefilterStarted()CombatLogOutbound.SignalRefilterUpdate(progress)CombatLogProcessor:ApplyFilterSettings(filterSettings)CombatLogProcessor:GenerateMessage(filterSettings, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, sourceRaidFlags, destGUID, destName, destFlags, destRaidFlags, ...)CombatLogProcessor:GetFilterSettings()CombatLogProcessor:IsRefiltering()CombatLogProcessor:OnLoad()CombatLogProcessor:ProcessCurrentCombatEvent()CombatLogProcessor:ProcessCurrentEntry()CombatLogProcessor:RefilterEntries()CombatLogProcessor:SetFilterSettings(filterSettings)CombatLogProcessor:StartRefiltering()CombatLogProcessor:StopRefiltering()CombatLogUtil.GetColorBySchool(school, settings)CombatLogUtil.GetSpellSchoolString(school)CombatLogUtil.WrapTextInColor(text, color)CombatLog_LoadUI()CombatOverrides.AdjustCombatSettings(category)CombatOverrides.CreateFloatingCombatTextSetting(category)CombatOverrides.CreateOccludedSilhouettePlayerSetting(category)CombatOverrides.CreateRaidSelfHighlightSetting(category)CombatOverrides.RunSettingsCallback(callback)CombatTextMixin:AcquireFontString()CombatTextMixin:AddMessage(message, scrollFunction, r, g, b, displayType, isStaggered)CombatTextMixin:ClearAnimationList()CombatTextMixin:EnumerateActiveFontStrings()CombatTextMixin:InitializeFontString(fontString)CombatTextMixin:OnEvent(event, ...)CombatTextMixin:OnLoad()CombatTextMixin:OnUpdate(elapsed)CombatTextMixin:ReleaseFontString(fontString)CombatTextMixin:UpdateDisplayedMessages()CombatTextUtil.FountainScroll(_frame, value)CombatTextUtil.GetBasicPowerTypeColor(_existingColor, powerType)CombatTextUtil.GetComboPointsMessageInfo(_messageType, _data, _displayType)CombatTextUtil.GetFormattedBlockMessage(_existingMessage, damageReductionAmount)CombatTextUtil.GetPowerEnumFromEnergizeString(power)CombatTextUtil.GetRunePowerUpdateMessage(_runeIndex, _outColor)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.