~/forever/updates/addon-api
Updates
Class_Intro_TargetCreatureInRange:IsTargetingCreature()Class_Intro_TargetCreatureInRange:NearCreature()Class_Intro_TargetCreatureInRange:OnBegin()Class_Intro_TargetCreatureInRange:OnComplete()Class_Intro_TargetCreatureInRange:OnInitialize()Class_Intro_TargetCreatureInRange:OnInterrupt(interruptedBy)Class_Intro_TargetCreatureInRange:PLAYER_DEAD()Class_Intro_TargetCreatureInRange:PLAYER_ENTER_COMBAT()Class_Intro_TargetCreatureInRange:QUEST_REMOVED(questID)Class_Intro_TargetCreatureInRange:ShowAutoAttackPointer()Class_Intro_TargetCreatureInRange:ShowPlaceAbilityBackTutorial()Class_Intro_TargetCreatureInRange:ShowStartAttackingScreenTutorial()Class_Intro_TargetCreatureInRange:UNIT_TARGET()Class_InventoryWatcher:BAG_UPDATE_DELAYED()Class_InventoryWatcher:OnBegin()Class_InventoryWatcher:OnComplete()Class_InventoryWatcher:OnInitialize()Class_InventoryWatcher:OnInterrupt()Class_InventoryWatcher:StartWatching()Class_InventoryWatcher:StopWatching()Class_ItemUpgradeCheckingService:CanBegin()Class_ItemUpgradeCheckingService:GetBestItemUpgrades()Class_ItemUpgradeCheckingService:GetPotentialItemUpgrades()Class_ItemUpgradeCheckingService:GetWeaponType(itemID)Class_ItemUpgradeCheckingService:OnBegin()Class_ItemUpgradeCheckingService:OnComplete()Class_ItemUpgradeCheckingService:OnInitialize()Class_ItemUpgradeCheckingService:OnInterrupt(interruptedBy)Class_ItemUpgradeCheckingService:STRUCT_ItemContainer(itemLink, characterSlot, container, containerSlot)Class_LeavePartyPrompt:CanBegin()Class_LeavePartyPrompt:OnBegin()Class_LeavePartyPrompt:OnComplete()Class_LeavePartyPrompt:OnInitialize()Class_LeavePartyPrompt:OnInterrupt(interruptedBy)Class_Level3Ability:OnBegin()Class_Level3Ability:PLAYER_LEVEL_UP(newLevel)Class_Level3Ability:PLAYER_REGEN_DISABLED()Class_LookingForGroup:CanBegin()Class_LookingForGroup:DungeonDisabled(dungeonID)Class_LookingForGroup:DungeonEnabled(dungeonID)Class_LookingForGroup:EmptyDungeonList()Class_LookingForGroup:HideLFG()Class_LookingForGroup:LFG_PROPOSAL_SHOW()Class_LookingForGroup:LFG_QUEUE_STATUS_UPDATE(args)Class_LookingForGroup:LFG_UPDATE(args)Class_LookingForGroup:OnBegin()Class_LookingForGroup:OnComplete()Class_LookingForGroup:OnInitialize()Class_LookingForGroup:OnInterrupt(interruptedBy)Class_LookingForGroup:QUEST_REMOVED(questIDRemoved)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.